Skip to main content

projective_grid/hex/
mesh.rs

1//! Per-triangle homography mesh for hex grid rectification.
2//!
3//! Given a map of hex grid corners (axial coordinates) to image positions,
4//! builds one affine transform and one homography per triangle cell.
5//! The hex lattice is decomposed into parallelogram cells, each split into
6//! two triangles.
7
8use crate::grid_index::GridIndex;
9use crate::homography::{estimate_homography, Homography};
10use nalgebra::{Matrix2, Point2, Vector2};
11use std::collections::HashMap;
12
13/// Sqrt(3) / 2, the vertical spacing factor for pointy-top hex grids.
14const SQRT3_HALF: f64 = 0.866_025_403_784_438_6;
15
16#[derive(thiserror::Error, Debug)]
17pub enum HexMeshError {
18    #[error("not enough grid corners (need at least 3)")]
19    NotEnoughCorners,
20    #[error("no valid triangles found")]
21    NoValidTriangles,
22}
23
24/// A 2D affine transform: `dst = M * [src_x, src_y]^T + t`.
25#[derive(Clone, Copy, Debug)]
26pub struct AffineTransform2D {
27    /// 2x2 linear part.
28    pub linear: Matrix2<f64>,
29    /// Translation part.
30    pub translation: Vector2<f64>,
31}
32
33impl AffineTransform2D {
34    /// Compute the affine transform mapping `src` triangle to `dst` triangle.
35    ///
36    /// Returns `None` if the source triangle is degenerate (collinear points).
37    pub fn from_triangle_correspondence(
38        src: [Point2<f64>; 3],
39        dst: [Point2<f64>; 3],
40    ) -> Option<Self> {
41        // Solve: dst_i = M * src_i + t for i = 0, 1, 2
42        // Using src[0] as origin: M * (src_i - src_0) = (dst_i - dst_0) for i = 1, 2
43        let ds1 = src[1] - src[0];
44        let ds2 = src[2] - src[0];
45        let dd1 = dst[1] - dst[0];
46        let dd2 = dst[2] - dst[0];
47
48        // [ds1 | ds2] as column matrix, invert to get M
49        let src_mat = Matrix2::new(ds1.x, ds2.x, ds1.y, ds2.y);
50
51        let src_inv = src_mat.try_inverse()?;
52
53        // M = [dd1 | dd2] * src_inv
54        let dst_mat = Matrix2::new(dd1.x, dd2.x, dd1.y, dd2.y);
55        let linear = dst_mat * src_inv;
56
57        let t = dst[0] - linear * Vector2::new(src[0].x, src[0].y);
58        let translation = Vector2::new(t.x, t.y);
59
60        Some(Self {
61            linear,
62            translation,
63        })
64    }
65
66    /// Apply the transform to a 2D point.
67    pub fn apply(&self, p: Point2<f64>) -> Point2<f64> {
68        let v = self.linear * Vector2::new(p.x, p.y) + self.translation;
69        Point2::new(v.x, v.y)
70    }
71}
72
73#[derive(Clone, Debug)]
74struct TriangleCell {
75    /// Affine transform from rectified triangle to image triangle.
76    affine: AffineTransform2D,
77    /// Homography from rectified triangle to image triangle (4-point, with centroid).
78    homography: Homography,
79}
80
81/// Per-triangle homography mesh over a hex grid.
82///
83/// Each parallelogram cell in axial space `(q, r) → (q+1, r+1)` is split
84/// into two triangles:
85/// - **Lower**: `(q,r)`, `(q+1,r)`, `(q,r+1)` — when `frac_q + frac_r ≤ 1`
86/// - **Upper**: `(q+1,r)`, `(q,r+1)`, `(q+1,r+1)` — when `frac_q + frac_r > 1`
87#[derive(Clone, Debug)]
88pub struct HexGridHomographyMesh {
89    pub min_q: i32,
90    pub min_r: i32,
91    /// Number of parallelogram cells along q.
92    pub cells_q: usize,
93    /// Number of parallelogram cells along r.
94    pub cells_r: usize,
95    /// Rectified pixels per grid cell edge.
96    pub px_per_cell: f32,
97    /// Number of valid triangle cells.
98    pub valid_triangles: usize,
99    /// Rectified image dimensions.
100    pub rect_width: usize,
101    pub rect_height: usize,
102
103    // 2 triangles per parallelogram cell: [lower, upper] interleaved.
104    // Length = cells_q * cells_r * 2
105    cells: Vec<Option<TriangleCell>>,
106
107    // Rectified coordinate offset (subtracted from raw axial→rect mapping).
108    x_offset: f64,
109    y_offset: f64,
110}
111
112impl HexGridHomographyMesh {
113    /// Build per-triangle transforms from a hex grid corner map.
114    ///
115    /// - `corners`: map from axial grid index `(q=i, r=j)` to image position.
116    /// - `px_per_cell`: rectified pixels per grid cell edge.
117    pub fn from_corners(
118        corners: &HashMap<GridIndex, Point2<f32>>,
119        px_per_cell: f32,
120    ) -> Result<Self, HexMeshError> {
121        if corners.len() < 3 {
122            return Err(HexMeshError::NotEnoughCorners);
123        }
124
125        let (mut min_q, mut min_r) = (i32::MAX, i32::MAX);
126        let (mut max_q, mut max_r) = (i32::MIN, i32::MIN);
127        for g in corners.keys() {
128            min_q = min_q.min(g.i);
129            min_r = min_r.min(g.j);
130            max_q = max_q.max(g.i);
131            max_r = max_r.max(g.j);
132        }
133
134        if max_q - min_q < 1 || max_r - min_r < 1 {
135            return Err(HexMeshError::NoValidTriangles);
136        }
137
138        let cells_q = (max_q - min_q) as usize;
139        let cells_r = (max_r - min_r) as usize;
140        let s = px_per_cell as f64;
141
142        // Compute rectified bounding box
143        let mut x_min = f64::MAX;
144        let mut x_max = f64::MIN;
145        let mut y_min = f64::MAX;
146        let mut y_max = f64::MIN;
147
148        // Check all corner positions of the bounding parallelogram
149        for &q in &[min_q, max_q] {
150            for &r in &[min_r, max_r] {
151                let x = s * (q as f64 + r as f64 * 0.5);
152                let y = s * (r as f64 * SQRT3_HALF);
153                x_min = x_min.min(x);
154                x_max = x_max.max(x);
155                y_min = y_min.min(y);
156                y_max = y_max.max(y);
157            }
158        }
159
160        let rect_width = ((x_max - x_min).round().max(1.0)) as usize;
161        let rect_height = ((y_max - y_min).round().max(1.0)) as usize;
162
163        let axial_to_rect = |q: i32, r: i32| -> Point2<f64> {
164            Point2::new(
165                s * (q as f64 + r as f64 * 0.5) - x_min,
166                s * (r as f64 * SQRT3_HALF) - y_min,
167            )
168        };
169
170        let mut cells = vec![None; cells_q * cells_r * 2];
171        let mut valid_triangles = 0usize;
172
173        for cr in 0..cells_r {
174            for cq in 0..cells_q {
175                let q0 = min_q + cq as i32;
176                let r0 = min_r + cr as i32;
177
178                let g00 = GridIndex { i: q0, j: r0 };
179                let g10 = GridIndex { i: q0 + 1, j: r0 };
180                let g01 = GridIndex { i: q0, j: r0 + 1 };
181                let g11 = GridIndex {
182                    i: q0 + 1,
183                    j: r0 + 1,
184                };
185
186                let p00 = corners.get(&g00).copied();
187                let p10 = corners.get(&g10).copied();
188                let p01 = corners.get(&g01).copied();
189                let p11 = corners.get(&g11).copied();
190
191                let idx_base = (cr * cells_q + cq) * 2;
192
193                // Lower triangle: g00, g10, g01
194                if let (Some(ip00), Some(ip10), Some(ip01)) = (p00, p10, p01) {
195                    let rect_tri = [
196                        axial_to_rect(q0, r0),
197                        axial_to_rect(q0 + 1, r0),
198                        axial_to_rect(q0, r0 + 1),
199                    ];
200                    let img_tri = [
201                        Point2::new(ip00.x as f64, ip00.y as f64),
202                        Point2::new(ip10.x as f64, ip10.y as f64),
203                        Point2::new(ip01.x as f64, ip01.y as f64),
204                    ];
205
206                    if let Some(affine) =
207                        AffineTransform2D::from_triangle_correspondence(rect_tri, img_tri)
208                    {
209                        // 4-point homography: add centroid as 4th point
210                        let rect_c = centroid(&rect_tri);
211                        let img_c = affine.apply(rect_c);
212                        let rect_4: Vec<Point2<f32>> = rect_tri
213                            .iter()
214                            .chain(std::iter::once(&rect_c))
215                            .map(|p| Point2::new(p.x as f32, p.y as f32))
216                            .collect();
217                        let img_4: Vec<Point2<f32>> = img_tri
218                            .iter()
219                            .chain(std::iter::once(&img_c))
220                            .map(|p| Point2::new(p.x as f32, p.y as f32))
221                            .collect();
222
223                        if let Some(homography) = estimate_homography(&rect_4, &img_4) {
224                            cells[idx_base] = Some(TriangleCell { affine, homography });
225                            valid_triangles += 1;
226                        }
227                    }
228                }
229
230                // Upper triangle: g10, g01, g11
231                if let (Some(ip10), Some(ip01), Some(ip11)) = (p10, p01, p11) {
232                    let rect_tri = [
233                        axial_to_rect(q0 + 1, r0),
234                        axial_to_rect(q0, r0 + 1),
235                        axial_to_rect(q0 + 1, r0 + 1),
236                    ];
237                    let img_tri = [
238                        Point2::new(ip10.x as f64, ip10.y as f64),
239                        Point2::new(ip01.x as f64, ip01.y as f64),
240                        Point2::new(ip11.x as f64, ip11.y as f64),
241                    ];
242
243                    if let Some(affine) =
244                        AffineTransform2D::from_triangle_correspondence(rect_tri, img_tri)
245                    {
246                        let rect_c = centroid(&rect_tri);
247                        let img_c = affine.apply(rect_c);
248                        let rect_4: Vec<Point2<f32>> = rect_tri
249                            .iter()
250                            .chain(std::iter::once(&rect_c))
251                            .map(|p| Point2::new(p.x as f32, p.y as f32))
252                            .collect();
253                        let img_4: Vec<Point2<f32>> = img_tri
254                            .iter()
255                            .chain(std::iter::once(&img_c))
256                            .map(|p| Point2::new(p.x as f32, p.y as f32))
257                            .collect();
258
259                        if let Some(homography) = estimate_homography(&rect_4, &img_4) {
260                            cells[idx_base + 1] = Some(TriangleCell { affine, homography });
261                            valid_triangles += 1;
262                        }
263                    }
264                }
265            }
266        }
267
268        if valid_triangles == 0 {
269            return Err(HexMeshError::NoValidTriangles);
270        }
271
272        Ok(Self {
273            min_q,
274            min_r,
275            cells_q,
276            cells_r,
277            px_per_cell,
278            valid_triangles,
279            rect_width,
280            rect_height,
281            cells,
282            x_offset: x_min,
283            y_offset: y_min,
284        })
285    }
286
287    /// Map a point in **global rectified pixel coordinates** to image coordinates
288    /// using the per-triangle affine transform.
289    ///
290    /// Returns `None` if the point lies outside the mesh or the cell is invalid.
291    pub fn rect_to_img_affine(&self, p_rect: Point2<f32>) -> Option<Point2<f32>> {
292        let (cell, p64) = self.lookup_cell(p_rect)?;
293        let result = cell.affine.apply(p64);
294        Some(Point2::new(result.x as f32, result.y as f32))
295    }
296
297    /// Map a point in **global rectified pixel coordinates** to image coordinates
298    /// using the per-triangle homography.
299    ///
300    /// Returns `None` if the point lies outside the mesh or the cell is invalid.
301    pub fn rect_to_img(&self, p_rect: Point2<f32>) -> Option<Point2<f32>> {
302        let (cell, _) = self.lookup_cell(p_rect)?;
303        Some(cell.homography.apply(p_rect))
304    }
305
306    /// Look up the triangle cell for a rectified point.
307    fn lookup_cell(&self, p_rect: Point2<f32>) -> Option<(&TriangleCell, Point2<f64>)> {
308        let s = self.px_per_cell as f64;
309        if s <= 0.0 {
310            return None;
311        }
312
313        let p64 = Point2::new(p_rect.x as f64, p_rect.y as f64);
314
315        // Convert rectified pixel coords back to fractional axial coords
316        let r_frac = (p64.y + self.y_offset) / (s * SQRT3_HALF);
317        let q_frac = (p64.x + self.x_offset) / s - r_frac * 0.5;
318
319        // Determine parallelogram cell
320        let cq_f = q_frac - self.min_q as f64;
321        let cr_f = r_frac - self.min_r as f64;
322
323        let cq = cq_f.floor() as i32;
324        let cr = cr_f.floor() as i32;
325
326        if cq < 0 || cr < 0 || cq >= self.cells_q as i32 || cr >= self.cells_r as i32 {
327            return None;
328        }
329
330        // Determine lower vs upper triangle
331        let frac_q = cq_f - cq as f64;
332        let frac_r = cr_f - cr as f64;
333        let is_upper = frac_q + frac_r > 1.0;
334
335        let idx = (cr as usize * self.cells_q + cq as usize) * 2 + is_upper as usize;
336        let cell = self.cells.get(idx)?.as_ref()?;
337
338        Some((cell, p64))
339    }
340}
341
342fn centroid(tri: &[Point2<f64>; 3]) -> Point2<f64> {
343    Point2::new(
344        (tri[0].x + tri[1].x + tri[2].x) / 3.0,
345        (tri[0].y + tri[1].y + tri[2].y) / 3.0,
346    )
347}
348
349#[cfg(test)]
350mod tests {
351    use super::*;
352
353    fn make_hex_corners(radius: i32, spacing: f32) -> HashMap<GridIndex, Point2<f32>> {
354        let sqrt3 = 3.0f32.sqrt();
355        let mut map = HashMap::new();
356        for q in -radius..=radius {
357            for r in -radius..=radius {
358                if (q + r).abs() > radius {
359                    continue;
360                }
361                let x = spacing * (q as f32 + r as f32 * 0.5);
362                let y = spacing * (r as f32 * sqrt3 / 2.0);
363                map.insert(GridIndex { i: q, j: r }, Point2::new(x, y));
364            }
365        }
366        map
367    }
368
369    #[test]
370    fn affine_from_triangle_identity() {
371        let tri = [
372            Point2::new(0.0, 0.0),
373            Point2::new(1.0, 0.0),
374            Point2::new(0.0, 1.0),
375        ];
376        let aff = AffineTransform2D::from_triangle_correspondence(tri, tri).unwrap();
377        let p = Point2::new(0.3, 0.4);
378        let result = aff.apply(p);
379        assert!((result.x - p.x).abs() < 1e-10);
380        assert!((result.y - p.y).abs() < 1e-10);
381    }
382
383    #[test]
384    fn affine_maps_vertices_correctly() {
385        let src = [
386            Point2::new(0.0, 0.0),
387            Point2::new(1.0, 0.0),
388            Point2::new(0.0, 1.0),
389        ];
390        let dst = [
391            Point2::new(10.0, 20.0),
392            Point2::new(30.0, 20.0),
393            Point2::new(10.0, 50.0),
394        ];
395        let aff = AffineTransform2D::from_triangle_correspondence(src, dst).unwrap();
396        for (s, d) in src.iter().zip(dst.iter()) {
397            let result = aff.apply(*s);
398            assert!((result.x - d.x).abs() < 1e-10);
399            assert!((result.y - d.y).abs() < 1e-10);
400        }
401    }
402
403    #[test]
404    fn degenerate_triangle_returns_none() {
405        let src = [
406            Point2::new(0.0, 0.0),
407            Point2::new(1.0, 0.0),
408            Point2::new(2.0, 0.0), // collinear
409        ];
410        let dst = src;
411        assert!(AffineTransform2D::from_triangle_correspondence(src, dst).is_none());
412    }
413
414    #[test]
415    fn mesh_from_regular_hex_grid() {
416        let corners = make_hex_corners(3, 60.0);
417        let mesh = HexGridHomographyMesh::from_corners(&corners, 60.0).unwrap();
418        assert!(mesh.valid_triangles > 0);
419        assert!(mesh.rect_width > 0);
420        assert!(mesh.rect_height > 0);
421    }
422
423    #[test]
424    fn round_trip_through_affine_mesh() {
425        let spacing = 60.0;
426        let corners = make_hex_corners(3, spacing);
427        let mesh = HexGridHomographyMesh::from_corners(&corners, spacing).unwrap();
428
429        // Test that known corner positions round-trip through the mesh
430        let s = spacing as f64;
431
432        // Verify that corners at known positions map back reasonably
433        for (g, &img_pos) in &corners {
434            let rx = (s * (g.i as f64 + g.j as f64 * 0.5) - mesh.x_offset) as f32;
435            let ry = (s * (g.j as f64 * SQRT3_HALF) - mesh.y_offset) as f32;
436            let rect_pt = Point2::new(rx, ry);
437
438            if let Some(recovered) = mesh.rect_to_img_affine(rect_pt) {
439                assert!(
440                    (recovered.x - img_pos.x).abs() < 1.0,
441                    "x mismatch at ({},{}): {} vs {}",
442                    g.i,
443                    g.j,
444                    recovered.x,
445                    img_pos.x,
446                );
447                assert!(
448                    (recovered.y - img_pos.y).abs() < 1.0,
449                    "y mismatch at ({},{}): {} vs {}",
450                    g.i,
451                    g.j,
452                    recovered.y,
453                    img_pos.y,
454                );
455            }
456            // Some boundary corners may not have a valid triangle cell — that's OK
457        }
458    }
459
460    #[test]
461    fn round_trip_through_homography_mesh() {
462        let spacing = 60.0;
463        let corners = make_hex_corners(3, spacing);
464        let mesh = HexGridHomographyMesh::from_corners(&corners, spacing).unwrap();
465
466        let s = spacing as f64;
467
468        for (g, &img_pos) in &corners {
469            let rx = (s * (g.i as f64 + g.j as f64 * 0.5) - mesh.x_offset) as f32;
470            let ry = (s * (g.j as f64 * SQRT3_HALF) - mesh.y_offset) as f32;
471            let rect_pt = Point2::new(rx, ry);
472
473            if let Some(recovered) = mesh.rect_to_img(rect_pt) {
474                assert!(
475                    (recovered.x - img_pos.x).abs() < 1.0,
476                    "homography x mismatch at ({},{}): {} vs {}",
477                    g.i,
478                    g.j,
479                    recovered.x,
480                    img_pos.x,
481                );
482                assert!(
483                    (recovered.y - img_pos.y).abs() < 1.0,
484                    "homography y mismatch at ({},{}): {} vs {}",
485                    g.i,
486                    g.j,
487                    recovered.y,
488                    img_pos.y,
489                );
490            }
491        }
492    }
493
494    #[test]
495    fn too_few_corners_errors() {
496        let mut corners = HashMap::new();
497        corners.insert(GridIndex { i: 0, j: 0 }, Point2::new(0.0, 0.0));
498        corners.insert(GridIndex { i: 1, j: 0 }, Point2::new(50.0, 0.0));
499
500        let result = HexGridHomographyMesh::from_corners(&corners, 50.0);
501        assert!(result.is_err());
502    }
503
504    #[test]
505    fn missing_corners_handled_gracefully() {
506        let mut corners = make_hex_corners(3, 60.0);
507        // Remove some corners
508        corners.remove(&GridIndex { i: 0, j: 0 });
509        corners.remove(&GridIndex { i: 1, j: 1 });
510
511        let mesh = HexGridHomographyMesh::from_corners(&corners, 60.0);
512        // Should still succeed (just with fewer valid triangles)
513        assert!(mesh.is_ok());
514        let mesh = mesh.unwrap();
515        assert!(mesh.valid_triangles > 0);
516    }
517}