1use std::{thread, time::Duration};
2
3fn main() {
4 for _ in progression::bar(0..1_000) {
6 thread::sleep(Duration::from_millis(1));
7 }
8
9 for _ in progression::bar_with_config(0..1_000, progression::Config::cargo()) {
11 thread::sleep(Duration::from_millis(1));
12 }
13
14 for _ in progression::bar_with_config(0..1_000, progression::Config::unicode()) {
16 thread::sleep(Duration::from_millis(1));
17 }
18
19 for _ in progression::bar_chunks(10, &[0; 1_000]) {
21 thread::sleep(Duration::from_millis(1));
22 }
23
24 for _ in progression::bar_with_config(0..1_000, progression::Config { style: progression::Style::Mono('ยท'), ..Default::default() }) {
26 thread::sleep(Duration::from_millis(1));
27 }
28
29 let items = vec![1, 2, 3, 4, 5];
31 let bar = progression::Bar::new(items.len() as u64, progression::Config { prefix: "(items) ", ..progression::Config::cargo() });
32
33 for _ in items {
34 thread::sleep(Duration::from_millis(100));
35 bar.inc(1);
36 }
37
38 bar.finish();
39}