profiling 1.0.2

This crate provides a very thin abstraction over other profiler crates.
Documentation
���
v��#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct Args
{
    float4x4 mvp;
};

struct spvDescriptorSetBuffer0
{
    constant Args* uniform_buffer [[id(0)]];
};

struct main0_out
{
    float4 out_color [[user(locn0)]];
    float4 gl_Position [[position]];
};

struct main0_in
{
    float3 in_pos [[attribute(0)]];
    float4 in_color [[attribute(1)]];
};

vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
    main0_out out = {};
    out.out_color = in.in_color;
    out.gl_Position = (*spvDescriptorSet0.uniform_buffer).mvp * float4(in.in_pos, 1.0);
    return out;
}

`#
'GLSL.std.450	main	�	GL_ARB_separate_shader_objects
GL_GOOGLE_cpp_style_line_directiveGL_GOOGLE_include_directivemain	out_colorin_colorgl_PerVertexgl_Positiongl_PointSizegl_ClipDistancegl_CullDistanceArgsmvpuniform_bufferin_posG	GHHHHGHH#HGG"G!G!  ;	 
;

 +
 ; + ;  ;+ �?6�=>	A==Q!Q"Q#P$!"# �%$A&>&%�8�Argsmain�@in_colorCOLORin_posPOSITION