profiling 1.0.2

This crate provides a very thin abstraction over other profiler crates.
Documentation
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#version 450
#extension GL_ARB_separate_shader_objects : enable

#include "debug.glsl"

layout(location = 0) in vec4 in_color;

layout(location = 0) out vec4 out_color;

void main() {
    out_color = in_color;
}