use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize, Default)]
pub struct HeapSummary {
pub allocated_total: i64,
pub frees: i64,
pub allocations: i64,
pub allocated_at_exit: i64,
pub blocks_at_exit: i64,
}
#[derive(Debug, Serialize, Deserialize, Default)]
pub struct HeapSummaryHuman {
pub allocated_total: String,
pub frees: i64,
pub allocations: i64,
pub allocated_at_exit: String,
pub blocks_at_exit: i64,
}
#[derive(Debug, Serialize, Deserialize, Default)]
pub struct LeakSummary {
pub definitely_lost: i64,
pub indirectly_lost: i64,
pub possibly_lost: i64,
pub still_reachable: i64,
pub supressed: i64,
pub definitely_lost_blocks: i64,
pub indrectly_lost_blocks: i64,
pub possibly_lost_blocks: i64,
pub still_reachable_blocks: i64,
pub supressed_blocks: i64,
}
#[derive(Debug, Serialize, Deserialize, Default)]
pub struct LeakSummaryHuman {
pub definitely_lost: String,
pub indirectly_lost: String,
pub possibly_lost: String,
pub still_reachable: String,
pub supressed: String,
pub definitely_lost_blocks: i64,
pub indrectly_lost_blocks: i64,
pub possibly_lost_blocks: i64,
pub still_reachable_blocks: i64,
pub supressed_blocks: i64,
}
#[derive(Debug, Serialize, Deserialize, Default)]
pub struct CacheMiss {
pub l1i: f64,
pub l1d: f64,
pub lli: f64,
pub lld: f64,
pub llt: f64,
}