mod color;
mod error;
#[allow(dead_code)]
mod font;
#[cfg(target_os = "windows")]
mod input;
#[allow(dead_code)]
mod vertex;
#[cfg(target_os = "windows")]
mod overlay;
#[cfg(target_os = "windows")]
mod renderer;
#[cfg(target_os = "windows")]
mod window;
pub use color::Color;
pub use error::{Error, Result};
#[cfg(target_os = "windows")]
pub use input::{InputEvent, InteractionMode, KeyState, MouseButton};
#[cfg(target_os = "windows")]
pub use overlay::Overlay;
#[cfg(target_os = "windows")]
pub use window::OverlayTarget;