pub struct RenderBuffer { /* private fields */ }
Expand description
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can’t sample or modify the content of the RenderBuffer
.
Implementations§
Source§impl RenderBuffer
impl RenderBuffer
Sourcepub fn new<F>(
facade: &F,
format: UncompressedFloatFormat,
width: u32,
height: u32,
) -> Result<RenderBuffer, CreationError>
pub fn new<F>( facade: &F, format: UncompressedFloatFormat, width: u32, height: u32, ) -> Result<RenderBuffer, CreationError>
Builds a new render buffer.
Methods from Deref<Target = RenderBufferAny>§
Sourcepub fn get_dimensions(&self) -> (u32, u32)
pub fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.
Sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the render buffer, or None
if multisampling isn’t
enabled.
Sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context used to create this renderbuffer.
Sourcepub fn kind(&self) -> TextureKind
pub fn kind(&self) -> TextureKind
Returns the kind of renderbuffer.
Trait Implementations§
Source§impl Deref for RenderBuffer
impl Deref for RenderBuffer
Source§type Target = RenderBufferAny
type Target = RenderBufferAny
The resulting type after dereferencing.
Source§fn deref(&self) -> &RenderBufferAny
fn deref(&self) -> &RenderBufferAny
Dereferences the value.
Source§impl DerefMut for RenderBuffer
impl DerefMut for RenderBuffer
Source§fn deref_mut(&mut self) -> &mut RenderBufferAny
fn deref_mut(&mut self) -> &mut RenderBufferAny
Mutably dereferences the value.
Source§impl GlObject for RenderBuffer
impl GlObject for RenderBuffer
Source§impl<'a> ToColorAttachment<'a> for &'a RenderBuffer
impl<'a> ToColorAttachment<'a> for &'a RenderBuffer
Source§fn to_color_attachment(self) -> ColorAttachment<'a>
fn to_color_attachment(self) -> ColorAttachment<'a>
Builds the
ColorAttachment
.Auto Trait Implementations§
impl Freeze for RenderBuffer
impl !RefUnwindSafe for RenderBuffer
impl !Send for RenderBuffer
impl !Sync for RenderBuffer
impl Unpin for RenderBuffer
impl !UnwindSafe for RenderBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.