pub struct PixelBuffer<T>where
T: PixelValue,{ /* private fields */ }Expand description
Buffer that stores the content of a texture.
The generic type represents the type of pixels that the buffer contains.
Implementations§
Source§impl<T> PixelBuffer<T>where
T: PixelValue,
impl<T> PixelBuffer<T>where
T: PixelValue,
Sourcepub fn new_empty<F>(facade: &F, capacity: usize) -> PixelBuffer<T>
pub fn new_empty<F>(facade: &F, capacity: usize) -> PixelBuffer<T>
Builds a new buffer with an uninitialized content.
Sourcepub fn read_as_texture_2d<S>(&self) -> Result<S, ReadError>where
S: Texture2dDataSink<T>,
pub fn read_as_texture_2d<S>(&self) -> Result<S, ReadError>where
S: Texture2dDataSink<T>,
Reads the content of the pixel buffer.
Methods from Deref<Target = Buffer<[T]>>§
Sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context corresponding to this buffer.
Sourcepub fn is_persistent(&self) -> bool
pub fn is_persistent(&self) -> bool
Returns true if this buffer uses persistent mapping.
Sourcepub fn write(&self, data: &T)
pub fn write(&self, data: &T)
Uploads some data in this buffer.
§Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubDatato copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData.
§Panic
Panics if the length of data is different from the length of this buffer.
Sourcepub fn invalidate(&self)
pub fn invalidate(&self)
Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.
§Implementation
Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null
pointer for data. If glBufferStorage has been used to create the buffer and
glInvalidateBufferData is not supported, does nothing.
Sourcepub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
pub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
Reads the content of the buffer.
Sourcepub fn map(&mut self) -> Mapping<'_, T>
pub fn map(&mut self) -> Mapping<'_, T>
Maps the buffer in memory for both reading and writing.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBufferorglMapSubBuffer.
Sourcepub fn map_read(&mut self) -> ReadMapping<'_, T>
pub fn map_read(&mut self) -> ReadMapping<'_, T>
Maps the buffer in memory for reading.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBufferorglMapSubBuffer.
Sourcepub fn map_write(&mut self) -> WriteMapping<'_, T>
pub fn map_write(&mut self) -> WriteMapping<'_, T>
Maps the buffer in memory for writing only.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBufferorglMapSubBuffer.
Sourcepub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
Copies the content of the buffer to another buffer.
§Panic
Panics if T is unsized and the other buffer is too small.
Sourcepub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
§Example
#[derive(Copy, Clone)]
struct BufferContent {
value1: u16,
value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };§Safety
The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.
You must return a reference to an element from the parameter. The closure must not panic.
Sourcepub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
Same as slice_custom but returns a mutable slice.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice(&self) -> BufferSlice<'_, T>
pub fn as_slice(&self) -> BufferSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice_any(&self) -> BufferAnySlice<'_>
pub fn as_slice_any(&self) -> BufferAnySlice<'_>
Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn slice<R>(&self, range: R) -> Option<BufferSlice<'_, [T]>>where
R: RangeArgument<usize>,
pub fn slice<R>(&self, range: R) -> Option<BufferSlice<'_, [T]>>where
R: RangeArgument<usize>,
Builds a slice of this subbuffer. Returns None if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<'_, [T]>>where
R: RangeArgument<usize>,
pub fn slice_mut<R>(&mut self, range: R) -> Option<BufferMutSlice<'_, [T]>>where
R: RangeArgument<usize>,
Builds a slice of this subbuffer. Returns None if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
Reads the content of the buffer.
Trait Implementations§
Source§impl<T> Deref for PixelBuffer<T>where
T: PixelValue,
impl<T> Deref for PixelBuffer<T>where
T: PixelValue,
Source§impl<T> DerefMut for PixelBuffer<T>where
T: PixelValue,
impl<T> DerefMut for PixelBuffer<T>where
T: PixelValue,
Auto Trait Implementations§
impl<T> !Freeze for PixelBuffer<T>
impl<T> !RefUnwindSafe for PixelBuffer<T>
impl<T> !Send for PixelBuffer<T>
impl<T> !Sync for PixelBuffer<T>
impl<T> Unpin for PixelBuffer<T>where
T: Unpin,
impl<T> !UnwindSafe for PixelBuffer<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.