[package]
name = "procedural_tilemaps_core"
version = "0.2.0"
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"
documentation = "https://docs.rs/procedural_tilemaps_core"
edition = "2021"
license = "MIT OR Apache-2.0"
keywords = ["gamedev", "procedural-gen", "wfc", "model-synthesis", "algorithm"]
categories = ["game-development", "algorithms"]
readme = "../README.md"
[features]
default = []
models-names = []
debug-traces = ["models-names"]
bevy = ["dep:bevy"]
reflect = ["bevy"]
[dependencies]
bitvec = "1.0.1"
crossbeam-channel = "0.5.8"
ndarray = "0.15.6"
rand = "0.8.5"
thiserror = "1.0.50"
tracing = "0.1.40"
bevy = { version = "0.18", optional = true, default-features = false }