procedural_tilemaps_core 0.4.0-rc.1

Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Documentation
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//! Commonly used items re-exported for convenience.

pub use crate::generator::{
    builder::GeneratorBuilder,
    model::{Model, ModelCollection, ModelRotation, ModelTemplate},
    node_heuristic::NodeSelectionHeuristic,
    rules::RulesBuilder,
    socket::{Socket, SocketCollection, SocketsCartesian2D, SocketsCartesian3D},
    GenerationStatus, Generator, ModelSelectionHeuristic, RngMode,
};
pub use crate::grid::{
    cartesian::{Cartesian2D, Cartesian3D, CartesianGrid, CartesianPosition, GridDelta},
    direction::Direction,
};