[package]
edition = "2021"
name = "procedural_tilemaps_core"
version = "0.3.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
documentation = "https://docs.rs/procedural_tilemaps_core"
readme = "README.md"
keywords = [
"gamedev",
"procedural-gen",
"wfc",
"model-synthesis",
"algorithm",
]
categories = [
"game-development",
"algorithms",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"
[features]
bevy = ["dep:bevy"]
debug-traces = ["models-names"]
default = []
models-names = []
reflect = ["bevy"]
[lib]
name = "procedural_tilemaps_core"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.18"
optional = true
default-features = false
[dependencies.bitvec]
version = "1.0.1"
[dependencies.crossbeam-channel]
version = "0.5.8"
[dependencies.ndarray]
version = "0.15.6"
[dependencies.rand]
version = "0.8.5"
[dependencies.thiserror]
version = "1.0.50"
[dependencies.tracing]
version = "0.1.40"