procedural_tilemaps_core 0.1.2

Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Documentation
[dependencies.bevy]
default-features = false
optional = true
version = "0.17.0"

[dependencies.bitvec]
version = "1.0.1"

[dependencies.crossbeam-channel]
version = "0.5.8"

[dependencies.ndarray]
version = "0.15.6"

[dependencies.rand]
version = "0.8.5"

[dependencies.thiserror]
version = "1.0.50"

[dependencies.tracing]
version = "0.1.40"

[features]
bevy = ["dep:bevy"]
debug-traces = ["models-names"]
default = []
models-names = []
reflect = ["bevy"]

[lib]
name = "procedural_tilemaps_core"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "algorithms"]
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
documentation = "https://docs.rs/procedural_tilemaps_core"
edition = "2021"
keywords = ["gamedev", "procedural-gen", "wfc", "model-synthesis", "algorithm"]
license = "MIT OR Apache-2.0"
name = "procedural_tilemaps_core"
readme = "README.md"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"
version = "0.1.2"