use super::language_trait::LanguageImpl;
use tree_sitter::{Language as TSLanguage, Node};
pub struct CLanguage;
impl Default for CLanguage {
fn default() -> Self {
Self::new()
}
}
impl CLanguage {
pub fn new() -> Self {
CLanguage
}
}
impl LanguageImpl for CLanguage {
fn get_tree_sitter_language(&self) -> TSLanguage {
tree_sitter_c::LANGUAGE.into()
}
fn get_extension(&self) -> &'static str {
"c"
}
fn is_acceptable_parent(&self, node: &Node) -> bool {
matches!(
node.kind(),
"function_definition" | "declaration" | "struct_specifier" | "enum_specifier"
)
}
fn is_test_node(&self, node: &Node, source: &[u8]) -> bool {
let debug_mode = std::env::var("DEBUG").unwrap_or_default() == "1";
let node_type = node.kind();
if node_type == "function_definition" {
let mut cursor = node.walk();
for child in node.children(&mut cursor) {
if child.kind() == "function_declarator" {
let mut subcursor = child.walk();
for subchild in child.children(&mut subcursor) {
if subchild.kind() == "identifier" {
let name = subchild.utf8_text(source).unwrap_or("");
if name.contains("test") || name.contains("Test") {
if debug_mode {
println!("DEBUG: Test node detected (C): test function");
}
return true;
}
}
}
}
}
}
false
}
}