//! GPU kernels — PTX source, compiled once at device construction, plus per-operation
//! launcher functions.
pub
pub use KERNEL_SOURCE;
/// Every kernel entry point that appears in `KERNEL_SOURCE`.
///
/// `GpuDevice::new` pre-resolves each name once so gate dispatch does not pay the
/// driver-lookup cost per launch.
pub const KERNEL_NAMES: & = &;