prism-q 0.32.0

Fast Rust quantum circuit simulator. OpenQASM 3.0, multiple backends, AVX2 SIMD kernels, optional CUDA and MPI, QEC tooling, Python bindings.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
//! Union-find decoder over graphlike detector error models.
//!
//! Weighted cluster growth in the `ln((1-p)/p)` metric followed by peeling on
//! the grown erasure, per Delfosse and Nickerson (arXiv:1709.06218).

use std::collections::HashMap;
use std::collections::hash_map::Entry;

use super::DetectorErrorModel;
use super::dem::symptom_label;
use crate::error::{PrismError, Result};
use crate::sim::compiled::{PackedShots, ShotLayout};

const BOUNDARY: u32 = u32::MAX;
const EDGE_NONE: u32 = u32::MAX;
const VERTEX_NONE: u32 = u32::MAX;
const GROWTH_EPS: f64 = 1e-9;
#[cfg(feature = "parallel")]
const PARALLEL_SHOT_THRESHOLD: usize = 1024;
#[cfg(feature = "parallel")]
const SHOT_CHUNK: usize = 256;

/// Union-find decoder compiled from a graphlike detector error model.
///
/// Detectors are vertices. A two-detector mechanism becomes an internal edge
/// and a one-detector mechanism a boundary edge, each weighted `ln((1-p)/p)`
/// clamped at zero. Mechanisms flipping no detector cannot enter the graph;
/// their probability mass bounds the logical error rate any decoder over the
/// model can reach. Mechanisms sharing one detector set collapse to the most
/// probable of them. Decoding uses no randomness: growth, fusion, and peeling
/// break every tie by ascending edge index in mechanism order, so equal
/// inputs give equal outputs on any thread count.
#[derive(Debug, Clone)]
pub struct UnionFindDecoder {
    num_detectors: usize,
    num_observables: usize,
    obs_words: usize,
    edge_u: Vec<u32>,
    edge_v: Vec<u32>,
    edge_weight: Vec<f64>,
    edge_obs: Vec<u64>,
    adj_offsets: Vec<u32>,
    adj_edge: Vec<u32>,
}

impl UnionFindDecoder {
    /// Compile a decoder from a graphlike detector error model.
    ///
    /// # Errors
    ///
    /// A mechanism flipping more than two detectors is rejected with a
    /// pointer to [`DetectorErrorModel::decompose_graphlike`]. Mechanism
    /// probabilities must lie in `[0, 1)`; a zero-probability mechanism is
    /// skipped rather than rejected.
    pub fn from_model(model: &DetectorErrorModel) -> Result<Self> {
        if model.num_detectors() >= BOUNDARY as usize {
            return Err(PrismError::InvalidParameter {
                message: format!(
                    "{} detectors exceed the decoder's index range",
                    model.num_detectors()
                ),
            });
        }
        let num_detectors = model.num_detectors();
        let num_observables = model.num_observables();
        let obs_words = num_observables.div_ceil(64);

        let mut edge_u: Vec<u32> = Vec::new();
        let mut edge_v: Vec<u32> = Vec::new();
        let mut edge_p: Vec<f64> = Vec::new();
        let mut edge_obs_rows: Vec<&[usize]> = Vec::new();
        let mut slots: HashMap<(u32, u32), u32> = HashMap::new();
        for mechanism in model.mechanisms() {
            let p = mechanism.probability();
            if !(0.0..1.0).contains(&p) {
                return Err(PrismError::InvalidParameter {
                    message: format!(
                        "mechanism `{}` has probability {p}, outside [0, 1)",
                        symptom_label(mechanism)
                    ),
                });
            }
            if p == 0.0 {
                continue;
            }
            let endpoints = match *mechanism.detectors() {
                [] => continue,
                [d] => (d as u32, BOUNDARY),
                [d0, d1] => (d0 as u32, d1 as u32),
                _ => {
                    return Err(PrismError::InvalidParameter {
                        message: format!(
                            "mechanism `{}` flips {} detectors; union-find decoding needs a \
                             graphlike model, apply `decompose_graphlike` first",
                            symptom_label(mechanism),
                            mechanism.detectors().len()
                        ),
                    });
                }
            };
            match slots.entry(endpoints) {
                Entry::Occupied(slot) => {
                    let at = *slot.get() as usize;
                    if p > edge_p[at] {
                        edge_p[at] = p;
                        edge_obs_rows[at] = mechanism.observables();
                    }
                }
                Entry::Vacant(slot) => {
                    slot.insert(edge_u.len() as u32);
                    edge_u.push(endpoints.0);
                    edge_v.push(endpoints.1);
                    edge_p.push(p);
                    edge_obs_rows.push(mechanism.observables());
                }
            }
        }

        let edge_weight: Vec<f64> = edge_p
            .iter()
            .map(|&p| ((1.0 - p) / p).ln().max(0.0))
            .collect();
        let mut edge_obs = vec![0u64; edge_u.len() * obs_words];
        for (edge, row) in edge_obs_rows.iter().enumerate() {
            for &observable in *row {
                edge_obs[edge * obs_words + observable / 64] |= 1u64 << (observable % 64);
            }
        }

        let mut adj_offsets = vec![0u32; num_detectors + 1];
        for edge in 0..edge_u.len() {
            adj_offsets[edge_u[edge] as usize + 1] += 1;
            if edge_v[edge] != BOUNDARY {
                adj_offsets[edge_v[edge] as usize + 1] += 1;
            }
        }
        for v in 0..num_detectors {
            adj_offsets[v + 1] += adj_offsets[v];
        }
        let mut cursor = adj_offsets.clone();
        let mut adj_edge = vec![0u32; *adj_offsets.last().unwrap() as usize];
        for edge in 0..edge_u.len() {
            let u = edge_u[edge] as usize;
            adj_edge[cursor[u] as usize] = edge as u32;
            cursor[u] += 1;
            if edge_v[edge] != BOUNDARY {
                let v = edge_v[edge] as usize;
                adj_edge[cursor[v] as usize] = edge as u32;
                cursor[v] += 1;
            }
        }

        Ok(Self {
            num_detectors,
            num_observables,
            obs_words,
            edge_u,
            edge_v,
            edge_weight,
            edge_obs,
            adj_offsets,
            adj_edge,
        })
    }

    pub fn num_detectors(&self) -> usize {
        self.num_detectors
    }

    pub fn num_observables(&self) -> usize {
        self.num_observables
    }

    /// Decode packed detector samples into predicted observable flips.
    ///
    /// Accepts either layout with one bit per detector per shot, detector `d`
    /// at bit index `d`. Returns shot-major records with one bit per
    /// observable per shot, observable `o` at bit index `o`.
    ///
    /// # Errors
    ///
    /// The input measurement count must equal the model's detector count, and
    /// every shot must be explainable: a detector component with odd defect
    /// parity and no boundary edge rejects the batch, naming the first such
    /// shot.
    pub fn decode_packed(&self, detectors: &PackedShots) -> Result<PackedShots> {
        if detectors.num_measurements() != self.num_detectors {
            return Err(PrismError::InvalidParameter {
                message: format!(
                    "detector shots carry {} measurements, the model has {} detectors",
                    detectors.num_measurements(),
                    self.num_detectors
                ),
            });
        }
        let num_shots = detectors.num_shots();
        let m_words = self.num_detectors.div_ceil(64);
        let transposed;
        let rows: &[u64] = match detectors.layout() {
            ShotLayout::ShotMajor => detectors.raw_data(),
            ShotLayout::MeasMajor => {
                transposed = detectors.clone().into_shot_major_data();
                &transposed
            }
        };
        let out_words = self.obs_words;
        let mut out = vec![0u64; num_shots * out_words];

        #[cfg(feature = "parallel")]
        if num_shots >= PARALLEL_SHOT_THRESHOLD && out_words > 0 {
            use rayon::prelude::*;
            let failure = out
                .par_chunks_mut(SHOT_CHUNK * out_words)
                .enumerate()
                .map_init(
                    || DecodeScratch::new(self),
                    |scratch, (chunk, chunk_out)| {
                        for (offset, shot_out) in chunk_out.chunks_mut(out_words).enumerate() {
                            let shot = chunk * SHOT_CHUNK + offset;
                            let row = &rows[shot * m_words..(shot + 1) * m_words];
                            if let Err(stuck) = self.decode_shot(row, shot_out, scratch) {
                                return Some((shot, stuck));
                            }
                        }
                        None
                    },
                )
                .reduce(
                    || None,
                    |a, b| match (a, b) {
                        (Some(a), Some(b)) => Some(if a.0 <= b.0 { a } else { b }),
                        (a, b) => a.or(b),
                    },
                );
            if let Some((shot, stuck)) = failure {
                return Err(stuck.into_error(shot));
            }
            return Ok(PackedShots::from_shot_major(
                out,
                num_shots,
                self.num_observables,
            ));
        }

        let mut scratch = DecodeScratch::new(self);
        for shot in 0..num_shots {
            let row = &rows[shot * m_words..(shot + 1) * m_words];
            let shot_out = &mut out[shot * out_words..(shot + 1) * out_words];
            self.decode_shot(row, shot_out, &mut scratch)
                .map_err(|stuck| stuck.into_error(shot))?;
        }
        Ok(PackedShots::from_shot_major(
            out,
            num_shots,
            self.num_observables,
        ))
    }

    fn decode_shot(
        &self,
        row: &[u64],
        out_row: &mut [u64],
        s: &mut DecodeScratch,
    ) -> std::result::Result<(), Stuck> {
        s.stamp += 1;
        s.shot_stamp = s.stamp;

        s.defects.clear();
        for (word_index, &bits) in row.iter().enumerate() {
            let mut bits = bits;
            while bits != 0 {
                s.defects
                    .push((word_index * 64) as u32 + bits.trailing_zeros());
                bits &= bits - 1;
            }
        }
        if s.defects.is_empty() {
            return Ok(());
        }

        s.active.clear();
        let mut i = 0;
        while i < s.defects.len() {
            let defect = s.defects[i];
            i += 1;
            s.activate(defect);
            s.parity[defect as usize] = true;
            s.defect_stamp[defect as usize] = s.shot_stamp;
            s.active.push(defect);
        }

        self.grow_clusters(s)?;

        let mut i = 0;
        while i < s.defects.len() {
            let root = s.find(s.defects[i]);
            i += 1;
            if s.peeled_stamp[root as usize] == s.shot_stamp {
                continue;
            }
            s.peeled_stamp[root as usize] = s.shot_stamp;
            self.peel_cluster(root, out_row, s);
        }
        Ok(())
    }

    // Each round grows every active cluster's non-saturated incident edges by
    // one shared increment: the minimum slack over those edges, divided by how
    // many active clusters touch the edge, so at least one edge saturates per
    // round and the loop is bounded by the edge count.
    fn grow_clusters(&self, s: &mut DecodeScratch) -> std::result::Result<(), Stuck> {
        loop {
            s.stamp += 1;
            let round = s.stamp;

            let mut live = 0usize;
            let mut i = 0;
            while i < s.active.len() {
                let root = s.find(s.active[i]);
                i += 1;
                if s.seen_stamp[root as usize] == round {
                    continue;
                }
                s.seen_stamp[root as usize] = round;
                if s.parity[root as usize] && !s.boundary[root as usize] {
                    s.active[live] = root;
                    live += 1;
                }
            }
            s.active.truncate(live);
            if s.active.is_empty() {
                return Ok(());
            }

            s.touched.clear();
            for &root in &s.active {
                let mut grew = false;
                let mut lowest = root;
                let mut v = root;
                while v != VERTEX_NONE {
                    lowest = lowest.min(v);
                    let begin = self.adj_offsets[v as usize] as usize;
                    let end = self.adj_offsets[v as usize + 1] as usize;
                    for &edge in &self.adj_edge[begin..end] {
                        let e = edge as usize;
                        if s.edge_stamp[e] == s.shot_stamp && s.edge_saturated[e] {
                            continue;
                        }
                        grew = true;
                        if s.touch_stamp[e] == round {
                            s.touch_count[e] += 1;
                        } else {
                            s.touch_stamp[e] = round;
                            s.touch_count[e] = 1;
                            s.touched.push(edge);
                        }
                    }
                    v = s.list_next[v as usize];
                }
                if !grew {
                    return Err(Stuck { detector: lowest });
                }
            }

            let mut delta = f64::INFINITY;
            for &edge in &s.touched {
                let e = edge as usize;
                let growth = if s.edge_stamp[e] == s.shot_stamp {
                    s.edge_growth[e]
                } else {
                    0.0
                };
                let step = (self.edge_weight[e] - growth) / f64::from(s.touch_count[e]);
                if step < delta {
                    delta = step;
                }
            }

            s.fused.clear();
            for &edge in &s.touched {
                let e = edge as usize;
                if s.edge_stamp[e] != s.shot_stamp {
                    s.edge_stamp[e] = s.shot_stamp;
                    s.edge_growth[e] = 0.0;
                    s.edge_saturated[e] = false;
                }
                s.edge_growth[e] += f64::from(s.touch_count[e]) * delta;
                if s.edge_growth[e] + GROWTH_EPS >= self.edge_weight[e] {
                    s.fused.push(e as u32);
                }
            }
            s.fused.sort_unstable();
            let mut i = 0;
            while i < s.fused.len() {
                let edge = s.fused[i];
                i += 1;
                s.edge_saturated[edge as usize] = true;
                let u = self.edge_u[edge as usize];
                let v = self.edge_v[edge as usize];
                s.activate(u);
                if v == BOUNDARY {
                    let root = s.find(u);
                    s.boundary[root as usize] = true;
                    s.boundary_edge[root as usize] = s.boundary_edge[root as usize].min(edge);
                } else {
                    s.activate(v);
                    let ru = s.find(u);
                    let rv = s.find(v);
                    if ru != rv {
                        s.union(ru, rv);
                    }
                }
            }
        }
    }

    // Spanning-forest peel: leaves flush their defect through the tree edge
    // toward the root, which is the interior endpoint of the designated
    // boundary edge when the cluster touches the boundary.
    fn peel_cluster(&self, root: u32, out_row: &mut [u64], s: &mut DecodeScratch) {
        let start = if s.boundary[root as usize] {
            self.edge_u[s.boundary_edge[root as usize] as usize]
        } else {
            let mut lowest = root;
            let mut v = root;
            while v != VERTEX_NONE {
                lowest = lowest.min(v);
                v = s.list_next[v as usize];
            }
            lowest
        };

        s.order.clear();
        s.stack.clear();
        s.dfs_stamp[start as usize] = s.shot_stamp;
        s.stack.push(start);
        while let Some(v) = s.stack.pop() {
            let begin = self.adj_offsets[v as usize] as usize;
            let end = self.adj_offsets[v as usize + 1] as usize;
            for &edge in &self.adj_edge[begin..end] {
                let e = edge as usize;
                if s.edge_stamp[e] != s.shot_stamp || !s.edge_saturated[e] {
                    continue;
                }
                if self.edge_v[e] == BOUNDARY {
                    continue;
                }
                let other = if self.edge_u[e] == v {
                    self.edge_v[e]
                } else {
                    self.edge_u[e]
                };
                if s.dfs_stamp[other as usize] == s.shot_stamp {
                    continue;
                }
                s.dfs_stamp[other as usize] = s.shot_stamp;
                s.order.push((other, edge, v));
                s.stack.push(other);
            }
        }

        for &(vertex, edge, parent) in s.order.iter().rev() {
            if s.defect_stamp[vertex as usize] != s.shot_stamp {
                continue;
            }
            s.defect_stamp[vertex as usize] = 0;
            if s.defect_stamp[parent as usize] == s.shot_stamp {
                s.defect_stamp[parent as usize] = 0;
            } else {
                s.defect_stamp[parent as usize] = s.shot_stamp;
            }
            self.xor_edge_observables(edge, out_row);
        }

        if s.defect_stamp[start as usize] == s.shot_stamp {
            s.defect_stamp[start as usize] = 0;
            debug_assert!(s.boundary[root as usize]);
            self.xor_edge_observables(s.boundary_edge[root as usize], out_row);
        }
    }

    #[inline]
    fn xor_edge_observables(&self, edge: u32, out_row: &mut [u64]) {
        let base = edge as usize * self.obs_words;
        for (word, mask) in out_row
            .iter_mut()
            .zip(&self.edge_obs[base..base + self.obs_words])
        {
            *word ^= mask;
        }
    }
}

struct Stuck {
    detector: u32,
}

impl Stuck {
    fn into_error(self, shot: usize) -> PrismError {
        PrismError::InvalidParameter {
            message: format!(
                "shot {shot}: the detector component containing D{} has odd syndrome parity \
                 but no boundary edge, so the syndrome is impossible under the model",
                self.detector
            ),
        }
    }
}

/// Reusable per-shot decode state. Vertex and edge slots are validated by
/// stamp comparison against the current shot or round, so nothing is cleared
/// between shots and untouched slots cost nothing.
struct DecodeScratch {
    stamp: u64,
    shot_stamp: u64,
    parent: Vec<u32>,
    size: Vec<u32>,
    parity: Vec<bool>,
    boundary: Vec<bool>,
    boundary_edge: Vec<u32>,
    list_tail: Vec<u32>,
    list_next: Vec<u32>,
    vertex_stamp: Vec<u64>,
    seen_stamp: Vec<u64>,
    defect_stamp: Vec<u64>,
    dfs_stamp: Vec<u64>,
    peeled_stamp: Vec<u64>,
    edge_stamp: Vec<u64>,
    edge_growth: Vec<f64>,
    edge_saturated: Vec<bool>,
    touch_stamp: Vec<u64>,
    touch_count: Vec<u8>,
    defects: Vec<u32>,
    active: Vec<u32>,
    touched: Vec<u32>,
    fused: Vec<u32>,
    stack: Vec<u32>,
    order: Vec<(u32, u32, u32)>,
}

impl DecodeScratch {
    fn new(decoder: &UnionFindDecoder) -> Self {
        let vertices = decoder.num_detectors;
        let edges = decoder.edge_u.len();
        Self {
            stamp: 0,
            shot_stamp: 0,
            parent: vec![0; vertices],
            size: vec![0; vertices],
            parity: vec![false; vertices],
            boundary: vec![false; vertices],
            boundary_edge: vec![0; vertices],
            list_tail: vec![0; vertices],
            list_next: vec![0; vertices],
            vertex_stamp: vec![0; vertices],
            seen_stamp: vec![0; vertices],
            defect_stamp: vec![0; vertices],
            dfs_stamp: vec![0; vertices],
            peeled_stamp: vec![0; vertices],
            edge_stamp: vec![0; edges],
            edge_growth: vec![0.0; edges],
            edge_saturated: vec![false; edges],
            touch_stamp: vec![0; edges],
            touch_count: vec![0; edges],
            defects: Vec::new(),
            active: Vec::new(),
            touched: Vec::new(),
            fused: Vec::new(),
            stack: Vec::new(),
            order: Vec::new(),
        }
    }

    fn activate(&mut self, v: u32) {
        let at = v as usize;
        if self.vertex_stamp[at] == self.shot_stamp {
            return;
        }
        self.vertex_stamp[at] = self.shot_stamp;
        self.parent[at] = v;
        self.size[at] = 1;
        self.parity[at] = false;
        self.boundary[at] = false;
        self.boundary_edge[at] = EDGE_NONE;
        self.list_tail[at] = v;
        self.list_next[at] = VERTEX_NONE;
    }

    fn find(&mut self, mut v: u32) -> u32 {
        while self.parent[v as usize] != v {
            let grand = self.parent[self.parent[v as usize] as usize];
            self.parent[v as usize] = grand;
            v = grand;
        }
        v
    }

    fn union(&mut self, a: u32, b: u32) {
        let (big, small) = if self.size[a as usize] > self.size[b as usize]
            || (self.size[a as usize] == self.size[b as usize] && a < b)
        {
            (a, b)
        } else {
            (b, a)
        };
        let (big_at, small_at) = (big as usize, small as usize);
        self.parent[small_at] = big;
        self.size[big_at] += self.size[small_at];
        self.parity[big_at] ^= self.parity[small_at];
        self.boundary[big_at] |= self.boundary[small_at];
        self.boundary_edge[big_at] = self.boundary_edge[big_at].min(self.boundary_edge[small_at]);
        self.list_next[self.list_tail[big_at] as usize] = small;
        self.list_tail[big_at] = self.list_tail[small_at];
    }
}