pub mod primback;
pub use primback::context::{
CapsuleBuilder, Color, ColorWithAlpha, ConeBuilder, CubeBuilder, CylinderBuilder, DiskBuilder,
DrawContext, IcoSphereBuilder, PlaneBuilder, PyramidBuilder, Rect, Shape, SphereBuilder, Text,
TorusBuilder, UpdateContext,
};
pub use primback::systems::{
animation::{Animatable, Animated, AnimationMode, ExpBuilder, LinearBuilder, SpringBuilder},
audio::{AudioListener, IntoFreq, Pitch, Synth, Waveform},
camera::Camera,
input::{KeyCode, MouseButton},
light::Light,
random::Random,
};
pub use primback::types::{
rect_transform::{Anchor, RectTransform},
transform::{Transform, WorldTransform},
};
pub use primback::graphics::FontConfig;
pub use primback::{Primback, PrimbackApp, PrimbackConfig};
pub use glam::{
EulerRot, IVec2, Mat4, Quat, Vec2, Vec2Swizzles, Vec3, Vec3Swizzles, Vec4, Vec4Swizzles, ivec2,
vec2, vec3, vec4,
};
pub mod prelude {
pub use crate::{
Anchor, Animatable, Animated, AnimationMode, AudioListener, Camera, Color, ColorWithAlpha,
DrawContext, EulerRot, ExpBuilder, FontConfig, IVec2, IntoFreq, KeyCode, Light, LinearBuilder, Mat4,
MouseButton, Pitch, Primback, PrimbackApp, PrimbackConfig, Quat, Random, Rect,
RectTransform, Shape, SpringBuilder, Synth, Text, Transform, UpdateContext, Vec2,
Vec2Swizzles, Vec3, Vec3Swizzles, Vec4, Vec4Swizzles, Waveform, WorldTransform, ivec2,
vec2, vec3, vec4,
};
}