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//! # 🧮 pricing_kit
//!
//! A flexible and extensible Rust library for calculating and managing product pricing, markups, commissions, and currency conversions.
//!
//! ## ✨ Features
//!
//! - Define a **base (buy) price** and calculate **sell prices** based on:
//! - Flat amount markups
//! - Percentage markups
//! - Commissions in other currencies
//! - Support for **multi-currency** operations using exchange rates, ensuring **financial precision** with `Decimal` types.
//! - Support for **adjustments** such as:
//! - **Tax** calculations with percentage-based rates
//! - **Discounts** based on percentage
//! - **Fixed fees** with customizable currencies
//! - Clean and extensible API design, ready for future enhancements.
//!
//! ---
//!
//! ## ⚡ Quick Start
//!
//! ```rust
//! use pricing_kit::{Currency, CurrencyConverter, PricingDetail, MarkupType, dec, ToPrimitive};
//!
//! // fn main() {
//! let usd = Currency::new("USD", "American Dollar");
//! let idr = Currency::new("IDR", "Indonesian Rupiah");
//!
//! let mut converter = CurrencyConverter::new();
//! converter.add_exchange_rate(&usd, dec!(1.0));
//! converter.add_exchange_rate(&idr, dec!(16500.0));
//!
//! let mut pricing = PricingDetail::new(dec!(100.0), usd.clone(), idr.clone());
//!
//! pricing.markup = Some(MarkupType::Amount {
//! value: dec!(3500),
//! currency: idr.clone(),
//! });
//!
//! pricing.apply_markup(&converter).expect("Failed to apply markup");
//!
//! println!("Pricing after markup:\n{:#?}", pricing);
//!
//! // Manual calculation for comparative purpose:
//! // 1. Buy price: 100.0 USD
//! // 2. Markup: Amount 3500 IDR → converted to USD = 3500 / 16500 = ~0.21212121 USD
//! // 3. Converted buy price: 100 + 0.21212121 = ~100.21212121 USD
//! // 4. Exchange rate USD → IDR = 16500
//! // 5. Final sell price: 100.21212121 * 16500 = 1_653_500.0 IDR
//!
//! if let Some(total_f64) = pricing.sell_price.to_f64() {
//! println!("Total sell price as f64: {}", total_f64);
//! }
//! // }
//! ```
//!
//!
//! ---
//!
//! ## ⚡ Adjustment Feature Example
//!
//! ```rust
//! use pricing_kit::{Currency, CurrencyConverter, PricingDetail, MarkupType, dec, PriceAdjustment, ToPrimitive};
//!
//! // fn main() {
//! let usd = Currency::new("USD", "American Dollar");
//! let idr = Currency::new("IDR", "Indonesian Rupiah");
//!
//! let mut converter = CurrencyConverter::new();
//! converter.add_exchange_rate(&usd, dec!(1.0));
//! converter.add_exchange_rate(&idr, dec!(16500.0));
//!
//! let mut pricing = PricingDetail::new(dec!(100.0), usd.clone(), idr.clone());
//! pricing.markup = Some(MarkupType::Percentage(dec!(20.0)));
//! pricing.apply_markup(&converter).expect("Failed to apply markup");
//!
//! let adjustments = vec![
//! PriceAdjustment::Tax {
//! name: "Tax 11%".into(),
//! percentage: dec!(11.0),
//! },
//! PriceAdjustment::Discount {
//! name: "Discount".into(),
//! percentage: dec!(5.0),
//! },
//! PriceAdjustment::Fixed {
//! name: "Promo New Year".to_string(),
//! amount: dec!(10.0),
//! currency: pricing.sell_currency.clone(),
//! }
//! ];
//!
//! pricing.apply_adjustments(&adjustments, &converter).expect("Failed to apply adjustments");
//!
//! println!("Adjustment Pricing:\n{:#?}", pricing);
//!
//! // Manual calculation for comparative purpose:
//! // 1. Buy price in USD: 100.0
//! // 2. Markup 20% -> 100 * 0.2 = 20 USD
//! // 3. Converted buy price: 100 + 20 = 120 USD
//! // 4. Sell price in IDR: 120 * 16500 = 1_980_000 IDR
//!
//! // Adjustments:
//! // + Tax 11% of 1_980_000 = 217_800 -> 2_197_800
//! // - Discount 5% of 2_197_800 = 109_890 -> 2_087_910
//! // + Fixed amount 10 IDR -> final = 2_087_920.0 IDR
//!
//! if let Some(total_f64) = pricing.sell_price.to_f64() {
//! println!("Total sell price as f64: {}", total_f64);
//! }
//! // }
//! ```
//!
//! ---
//!
//! ## 🎯 Crate Goals
//!
//! This crate is designed to be:
//!
//! - Easy to use for common e-commerce and fintech pricing scenarios.
//! - **Accurate**, currency-aware, and reliable in financial calculations through explicit `Decimal` usage.
//! - Ready for dynamic adjustments such as tax, discount, and fixed fees.
//! - Extensible for future features like tiered pricing, tax rules, and promotions.
//!
//! ---
//!
//! ## ♻️ Re-exports for Convenience
//!
//! For ease of use and to ensure robust financial calculations, `pricing_kit` **re-exports** the following types and macros from the `rust_decimal` ecosystem:
//!
//! - `Decimal` (from the `rust_decimal` crate): Used for all currency amounts and exchange rates to ensure arbitrary precision arithmetic and avoid floating-point inaccuracies.
//! - `dec!` macro (from the `rust_decimal_macros` crate): A convenient macro for creating `Decimal` literals in your code.
//!
//! This means you can use `pricing_kit::Decimal` and `pricing_kit::dec!` directly without needing to explicitly import them from their original crates, although you still need to declare `rust_decimal` and `rust_decimal_macros` in your `Cargo.toml`.
//!
//! ```toml
//! [dependencies]
//! rust_decimal = "1.37.2"
//! rust_decimal_macros = "1.37.1"
//! ```
//! ---
//!
//! ## 📖 License
//!
//! This project is licensed under the Apache-2.0 license. [LICENSE](http://www.apache.org/licenses/LICENSE-2.0.txt)
//!
//! ---
//!
//! ## 🧑 Author
//! Jerry Maheswara <jerrymaheswara@gmail.com>
//!
//! ---
//!
//! ## ❤️ Built with Love in Rust
//!
//! This project is built with ❤️ using **Rust** — a systems programming language that is safe, fast, and concurrent. Rust is the perfect choice for building reliable and efficient applications.
//!
//! ---
//!
//! ## 👋 Contributing
//!
//! Pull requests, issues, and feedback are welcome!
//! If you find this crate useful, give it a ⭐ and share it with others in the Rust community.
//!
//! ---
/// Core data model definitions for pricing operations.
pub use Decimal;
pub use ToPrimitive;
pub use dec;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;