prgpu 0.2.0

GPU-accelerated rendering utilities for Adobe Premiere Pro and After Effects plugins
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use std::path::PathBuf;

fn main() {
	let manifest_dir = PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR"));
	let shader_dir = manifest_dir.join("shaders");
	prgpu_build::compile_builtin_shaders(&shader_dir)
		.expect("built-in shader compilation failed");
}