use c_void;
use log;
use sys as cuda;
/// Block until enqueued GPU work on `stream` completes.
///
/// Adobe's buffer lifecycle requires inputs to be fully consumed before
/// `render()` returns; this guards against use-after-free.
///
/// # Safety: `stream` must be a valid CUDA stream with all passes enqueued.
pub unsafe
/// No-op; stream sync is stateless. # Safety: no GPU work in-flight.
pub unsafe