# use pretty_text_effects::{Wobble, Wave, Shake, Scramble, ScrambleSpeed, ScrambleLifetime, Glitch};
# use pretty_text_macros::pretty;
# use pretty_text::dynamic_effects::PrettyTextEffectAppExt;
# use pretty_text::parser::PrettyTextParser;
# use pretty_text as bevy_pretty_text;
# use bevy::prelude::Text2d;
#
# struct DummyMaterials;
#
# impl DummyMaterials {
# fn add<T: bevy::prelude::Asset>(&self, _: T) -> bevy::prelude::Handle<T> {
# bevy::prelude::Handle::default()
# }
# }
#
# fn __test() -> bevy::prelude::Result {
# let mut world = bevy::prelude::World::new();
# #[allow(unused)]
# let materials = DummyMaterials;