pretty_text 0.1.0

Core implementation for Bevy Pretty Text
Documentation
#import bevy_sprite::{
    mesh2d_functions as mesh_functions,
    mesh2d_view_bindings::view,
}

struct Vertex {
    @builtin(instance_index) instance_index: u32,
    @location(0) position: vec3<f32>,
    @location(1) atlas_uv: vec3<f32>,
    @location(2) uv: vec2<f32>,
    @location(4) color: vec4<f32>,
};

@vertex
fn vertex(vertex: Vertex) -> VertexOutput {
    var out: VertexOutput;

    var world_from_local = mesh_functions::get_world_from_local(vertex.instance_index);
    let world_position = mesh_functions::mesh2d_position_local_to_world(
        world_from_local,
        vec4<f32>(vertex.position, 1.0)
    );
    out.position = mesh_functions::mesh2d_position_world_to_clip(world_position);

    out.uv = vertex.uv;
    out.atlas_uv = vertex.atlas_uv.xy;
    out.color = vertex.color;

    return out;
}

struct VertexOutput {
    @builtin(position) position: vec4<f32>,
    @location(0) uv: vec2<f32>,
    @location(1) atlas_uv: vec2<f32>,
    @location(2) color: vec4<f32>,
};

@group(2) @binding(0) var texture: texture_2d<f32>;
@group(2) @binding(1) var texture_sampler: sampler;

@fragment
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
    return textureSample(texture, texture_sampler, in.atlas_uv) * in.color;
}