pub mod abi;
pub mod bitset;
pub mod breakpoint;
pub mod closures;
pub mod collections;
pub mod context;
pub mod crash_snapshot;
pub mod debug;
pub mod descriptor;
pub mod dynamic_key;
pub mod enums;
pub mod gc;
pub mod graph;
pub mod heap;
pub mod heaps;
pub mod immortal;
pub mod input;
pub mod maps;
pub(crate) mod ordering;
pub(crate) mod page;
pub mod parse_detail;
pub mod parser;
pub mod range;
pub mod records;
pub mod repr;
pub mod repr_c_vec;
pub mod roots;
pub mod scalars;
pub mod shadow_stack;
pub mod small_char;
pub mod small_int;
pub mod teardown;
pub mod text;
pub mod tuples;
pub mod var_cell;
pub use abi::{RUNTIME_ABI_VERSION, assert_abi_version};
pub use breakpoint::{
BreakpointHandler, BreakpointStop, Resume, breakpoints_detached, clear_breakpoint_handler,
install_breakpoint_handler,
};
pub use closures::ClosurePayload;
pub use collections::{DequePayload, GridPayload, VecPayload};
pub use context::{
DebugLocal, FRAME_BYTES_BASE, FRAME_BYTES_PER_SLOT, Fault, FaultKind, FaultMessage,
MAX_RECURSION_DEPTH, REFERENCE_FRAME_SLOTS, Runtime, RuntimeContext, STACK_BUDGET_BYTES,
StackBudget, current_fault_kind, frame_cost,
};
pub use crash_snapshot::{CrashSnapshot, SnapshotFrame, SnapshotSlot};
pub use debug::{
DebugFrameEntry, DebugFrameStack, DebugFrameStackHeader, DebugLocalMeta, DebugSlotKind,
DebugValue, DebugValueStack, DebugValueStackHeader, FunctionDebugMeta, LOCAL_KIND_TEMP,
LOCAL_KIND_USER, ScalarValue,
};
pub use descriptor::{
BUILTINS, BuiltinTypeId, CompareFn, DropFn, DynamicHasher, EqualsFn, FormatFn, FormatSink,
FormatStyle, HashFn, StructHasher, TraceFn, Tracer, TypeDescriptor, TypeId,
};
pub use gc::{GcHeader, GcRef, HeapId};
pub use heap::{
Heap, HeapStats, INITIAL_COLLECT_THRESHOLD, InlineClaimSite, InlineInternSite, LIVE_HEADROOM,
MAX_COLLECT_THRESHOLD, Pacer,
};
pub use immortal::Immortals;
pub use input::{InputReader, clear_input_reader, install_input_reader};
pub use parse_detail::{ParseDetail, ParseFail};
pub use records::{RecordField, RecordPayload, RecordSchema, SchemaIdentity};
pub use repr::{InstanceArg, InstanceRepr, instance_repr};
pub use repr_c_vec::{ReprCVec, VecMut};
pub use roots::{
NATIVE_ROOT_RESERVATION, NativeRootStore, NativeScope, RootScope, RootSet, Rooted, RuntimeRoots,
};
pub use shadow_stack::{
DebugSlotCount, MAX_DEBUG_VALUE_SLOTS, MAX_SHADOW_SLOTS, SHADOW_STACK_SLOTS, ShadowFrameGuard,
ShadowStack, ShadowStackHeader, SlotCount, SlotStack, SlotStackHeader, push_frame,
};
pub use small_int::{
SMALL_INT_COUNT, SMALL_INT_MAX, SMALL_INT_MIN, SMALL_INT_STRIDE, index_of as small_int_index,
};
pub use teardown::{HeapDrained, retire_parser_plans};
pub use text::TextPayload;
pub use tuples::{TuplePayload, TupleSchema};