use rayon::prelude::*;
#[cfg(feature = "ndarray")]
use ndarray::{Array2, ArrayView2, Zip};
#[cfg(feature = "ndarray")]
use num_traits::real::Real;
use num_traits::{Num, ToPrimitive};
use crate::{
boxes,
rotation::{intersection_area, minimal_bounding_rect, Rect},
utils,
};
pub fn giou_distance_slice<N>(boxes1: &[N], boxes2: &[N], n1: usize, n2: usize) -> Vec<f64>
where
N: Num + PartialOrd + ToPrimitive + Copy,
{
let mut result = vec![0.0f64; n1 * n2];
let areas1 = boxes::box_areas_slice(boxes1, n1);
let areas2 = boxes::box_areas_slice(boxes2, n2);
for i in 0..n1 {
let (a1_x1, a1_y1, a1_x2, a1_y2) = utils::row4(boxes1, i);
let area1 = areas1[i];
for j in 0..n2 {
let (a2_x1, a2_y1, a2_x2, a2_y2) = utils::row4(boxes2, j);
let area2 = areas2[j];
let x1 = utils::max(a1_x1, a2_x1);
let y1 = utils::max(a1_y1, a2_y1);
let x2 = utils::min(a1_x2, a2_x2);
let y2 = utils::min(a1_y2, a2_y2);
let (iou, union) = if x2 < x1 || y2 < y1 {
(utils::ZERO, area1 + area2)
} else {
let intersection = (x2 - x1) * (y2 - y1);
let intersection = intersection.to_f64().unwrap();
let intersection = utils::min(intersection, utils::min(area1, area2));
let union = area1 + area2 - intersection;
(intersection / union, union)
};
let c_x1 = utils::min(a1_x1, a2_x1);
let c_y1 = utils::min(a1_y1, a2_y1);
let c_x2 = utils::max(a1_x2, a2_x2);
let c_y2 = utils::max(a1_y2, a2_y2);
let c_area = (c_x2 - c_x1) * (c_y2 - c_y1);
let c_area = c_area.to_f64().unwrap();
let giou = iou - ((c_area - union) / c_area);
result[i * n2 + j] = utils::ONE - giou;
}
}
result
}
pub fn rotated_giou_distance_slice(
boxes1: &[f64],
boxes2: &[f64],
n1: usize,
n2: usize,
) -> Vec<f64> {
let mut result = vec![0.0f64; n1 * n2];
let areas1 = boxes::rotated_box_areas_slice(boxes1, n1);
let areas2 = boxes::rotated_box_areas_slice(boxes2, n2);
let boxes1_rects: Vec<Rect> = (0..n1)
.map(|i| {
let (cx, cy, w, h, a) = utils::row5(boxes1, i);
Rect::new(cx, cy, w, h, a)
})
.collect();
let boxes2_rects: Vec<Rect> = (0..n2)
.map(|i| {
let (cx, cy, w, h, a) = utils::row5(boxes2, i);
Rect::new(cx, cy, w, h, a)
})
.collect();
let boxes1_bboxes: Vec<(f64, f64, f64, f64)> = boxes1_rects
.iter()
.map(|r| minimal_bounding_rect(&r.points()))
.collect();
let boxes2_bboxes: Vec<(f64, f64, f64, f64)> = boxes2_rects
.iter()
.map(|r| minimal_bounding_rect(&r.points()))
.collect();
for i in 0..n1 {
let area1 = areas1[i];
let (ax1, ay1, ax2, ay2) = boxes1_bboxes[i];
for j in 0..n2 {
let area2 = areas2[j];
let (bx1, by1, bx2, by2) = boxes2_bboxes[j];
let (iou, union) = if ax2 < bx1 || bx2 < ax1 || ay2 < by1 || by2 < ay1 {
(0.0, area1 + area2)
} else {
let intersection = intersection_area(&boxes1_rects[i], &boxes2_rects[j]);
let union = area1 + area2 - intersection;
if union == 0.0 {
(0.0, 0.0)
} else {
(intersection / union, union)
}
};
let c_x1 = utils::min(ax1, bx1);
let c_y1 = utils::min(ay1, by1);
let c_x2 = utils::max(ax2, bx2);
let c_y2 = utils::max(ay2, by2);
let c_area = (c_x2 - c_x1) * (c_y2 - c_y1);
if c_area == 0.0 {
continue;
}
let giou = iou - ((c_area - union) / c_area);
result[i * n2 + j] = utils::ONE - giou;
}
}
result
}
pub fn parallel_rotated_giou_distance_slice(
boxes1: &[f64],
boxes2: &[f64],
n1: usize,
n2: usize,
) -> Vec<f64> {
let mut result = vec![0.0f64; n1 * n2];
let areas1 = boxes::rotated_box_areas_slice(boxes1, n1);
let areas2 = boxes::rotated_box_areas_slice(boxes2, n2);
let boxes1_rects: Vec<Rect> = (0..n1)
.map(|i| {
let (cx, cy, w, h, a) = utils::row5(boxes1, i);
Rect::new(cx, cy, w, h, a)
})
.collect();
let boxes2_rects: Vec<Rect> = (0..n2)
.map(|i| {
let (cx, cy, w, h, a) = utils::row5(boxes2, i);
Rect::new(cx, cy, w, h, a)
})
.collect();
let boxes1_bboxes: Vec<(f64, f64, f64, f64)> = boxes1_rects
.iter()
.map(|r| minimal_bounding_rect(&r.points()))
.collect();
let boxes2_bboxes: Vec<(f64, f64, f64, f64)> = boxes2_rects
.iter()
.map(|r| minimal_bounding_rect(&r.points()))
.collect();
result.par_chunks_mut(n2).enumerate().for_each(|(i, row)| {
let area1 = areas1[i];
let (ax1, ay1, ax2, ay2) = boxes1_bboxes[i];
for j in 0..n2 {
let area2 = areas2[j];
let (bx1, by1, bx2, by2) = boxes2_bboxes[j];
let (iou, union) = if ax2 < bx1 || bx2 < ax1 || ay2 < by1 || by2 < ay1 {
(0.0, area1 + area2)
} else {
let intersection = intersection_area(&boxes1_rects[i], &boxes2_rects[j]);
let union = area1 + area2 - intersection;
if union == 0.0 {
(0.0, 0.0)
} else {
(intersection / union, union)
}
};
let c_x1 = utils::min(ax1, bx1);
let c_y1 = utils::min(ay1, by1);
let c_x2 = utils::max(ax2, bx2);
let c_y2 = utils::max(ay2, by2);
let c_area = (c_x2 - c_x1) * (c_y2 - c_y1);
if c_area == 0.0 {
continue;
}
let giou = iou - ((c_area - union) / c_area);
row[j] = utils::ONE - giou;
}
});
result
}
#[cfg(feature = "ndarray")]
pub fn giou_distance<'a, N, BA>(boxes1: BA, boxes2: BA) -> Array2<f64>
where
N: Num + PartialEq + PartialOrd + ToPrimitive + Copy + 'a,
BA: Into<ArrayView2<'a, N>>,
{
let b1 = boxes1.into();
let b2 = boxes2.into();
let n1 = b1.nrows();
let n2 = b2.nrows();
let s1 = b1.as_slice().expect("boxes1 must be contiguous");
let s2 = b2.as_slice().expect("boxes2 must be contiguous");
let result = giou_distance_slice(s1, s2, n1, n2);
Array2::from_shape_vec((n1, n2), result).unwrap()
}
#[cfg(feature = "ndarray")]
pub fn parallel_giou_distance<'a, N, BA>(boxes1: BA, boxes2: BA) -> Array2<f64>
where
N: Real + Sync + Send + 'a,
BA: Into<ArrayView2<'a, N>>,
{
let boxes1 = boxes1.into();
let boxes2 = boxes2.into();
let num_boxes1 = boxes1.nrows();
let num_boxes2 = boxes2.nrows();
let mut giou_matrix = Array2::<f64>::zeros((num_boxes1, num_boxes2));
let areas_boxes1 = boxes::parallel_box_areas(boxes1);
let areas_boxes2 = boxes::parallel_box_areas(boxes2);
Zip::indexed(giou_matrix.rows_mut()).par_for_each(|i, mut row| {
let a1 = boxes1.row(i);
let a1_x1 = a1[0];
let a1_y1 = a1[1];
let a1_x2 = a1[2];
let a1_y2 = a1[3];
let area1 = areas_boxes1[i];
row.indexed_iter_mut()
.zip(boxes2.rows())
.for_each(|((j, d), box2)| {
let a2_x1 = box2[0];
let a2_y1 = box2[1];
let a2_x2 = box2[2];
let a2_y2 = box2[3];
let area2 = areas_boxes2[j];
let x1 = utils::max(a1_x1, a2_x1);
let y1 = utils::max(a1_y1, a2_y1);
let x2 = utils::min(a1_x2, a2_x2);
let y2 = utils::min(a1_y2, a2_y2);
let (iou, union) = if x2 < x1 || y2 < y1 {
(utils::ZERO, area1 + area2)
} else {
let intersection = (x2 - x1) * (y2 - y1);
let intersection = intersection.to_f64().unwrap();
let intersection = utils::min(intersection, utils::min(area1, area2));
let union = area1 + area2 - intersection;
(intersection / union, union)
};
let c_x1 = utils::min(a1_x1, a2_x1);
let c_y1 = utils::min(a1_y1, a2_y1);
let c_x2 = utils::max(a1_x2, a2_x2);
let c_y2 = utils::max(a1_y2, a2_y2);
let c_area = (c_x2 - c_x1) * (c_y2 - c_y1);
let c_area = c_area.to_f64().unwrap();
let giou = iou - ((c_area - union) / c_area);
*d = utils::ONE - giou;
});
});
giou_matrix
}
#[cfg(feature = "ndarray")]
pub fn rotated_giou_distance<'a, BA>(boxes1: BA, boxes2: BA) -> Array2<f64>
where
BA: Into<ArrayView2<'a, f64>>,
{
let b1 = boxes1.into();
let b2 = boxes2.into();
let n1 = b1.nrows();
let n2 = b2.nrows();
let s1 = b1.as_slice().expect("boxes1 must be contiguous");
let s2 = b2.as_slice().expect("boxes2 must be contiguous");
let result = rotated_giou_distance_slice(s1, s2, n1, n2);
Array2::from_shape_vec((n1, n2), result).unwrap()
}
#[cfg(feature = "ndarray")]
pub fn parallel_rotated_giou_distance<'a, BA>(boxes1: BA, boxes2: BA) -> Array2<f64>
where
BA: Into<ArrayView2<'a, f64>>,
{
let b1 = boxes1.into();
let b2 = boxes2.into();
let n1 = b1.nrows();
let n2 = b2.nrows();
let s1 = b1.as_slice().expect("boxes1 must be contiguous");
let s2 = b2.as_slice().expect("boxes2 must be contiguous");
let result = parallel_rotated_giou_distance_slice(s1, s2, n1, n2);
Array2::from_shape_vec((n1, n2), result).unwrap()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_giou_slice() {
let boxes1 = vec![0.0, 0.0, 3.0, 3.0, 1.0, 1.0, 4.0, 4.0];
let boxes2 = vec![2.0, 2.0, 5.0, 5.0, 3.0, 3.0, 6.0, 6.0];
let result = giou_distance_slice(&boxes1, &boxes2, 2, 2);
assert_eq!(result[0], 1.2611764705882353);
assert_eq!(result[1], 1.5);
assert_eq!(result[2], 0.8392857142857143);
assert_eq!(result[3], 1.2611764705882353);
}
#[cfg(feature = "ndarray")]
mod ndarray_tests {
use super::*;
use ndarray::arr2;
#[test]
fn test_giou() {
let boxes1 = arr2(&[[0.0, 0.0, 3.0, 3.0], [1.0, 1.0, 4.0, 4.0]]);
let boxes2 = arr2(&[[2.0, 2.0, 5.0, 5.0], [3.0, 3.0, 6.0, 6.0]]);
let giou_matrix = giou_distance(&boxes1, &boxes2);
let parallel_giou_matrix = parallel_giou_distance(&boxes1, &boxes2);
assert_eq!(giou_matrix[[0, 0]], 1.2611764705882353);
assert_eq!(giou_matrix[[0, 1]], 1.5);
assert_eq!(giou_matrix[[1, 0]], 0.8392857142857143);
assert_eq!(giou_matrix[[1, 1]], 1.2611764705882353);
assert_eq!(giou_matrix, parallel_giou_matrix);
}
#[test]
fn test_rotated_giou() {
let boxes1 = arr2(&[[5.0, 5.0, 2.0, 2.0, 0.0]]);
let boxes2 = arr2(&[[4.0, 4.0, 2.0, 2.0, 0.0]]);
let rotated_iou_distance_result = rotated_giou_distance(&boxes1, &boxes2);
let parallel_result = parallel_rotated_giou_distance(&boxes1, &boxes2);
assert_eq!(rotated_iou_distance_result, arr2(&[[1.0793650793650793]]));
assert_eq!(rotated_iou_distance_result, parallel_result);
}
}
}