use potlood::{Color, Paper, Pixel};
fn main() {
let width = 800;
let height = 600;
let mut paper = Paper::new(width, height);
paper.fill(Pixel::color(Color::White));
paper.set_vertical(width / 2, Pixel::color(Color::Blue));
paper.set_horizontal(height / 2, Pixel::color(Color::Red));
paper.rect(width / 4, height / 4, 100, 200, Pixel::color(Color::Red));
paper.line(0, 0, width, height, Pixel::color(Color::Blue));
paper.line(0, 0, width / 2, height, Pixel::color(Color::Blue));
paper.line(0, 0, width / 4, height, Pixel::color(Color::Blue));
paper.line(0, 0, width / 8, height, Pixel::color(Color::Blue));
paper.line(0, 0, width, height / 2, Pixel::color(Color::Blue));
paper.line(0, 0, width, height / 4, Pixel::color(Color::Blue));
paper.line(0, 0, width, height / 8, Pixel::color(Color::Blue));
paper.circle(
3 * width / 4,
3 * height / 4,
100,
Pixel::color(Color::Green),
);
paper
.generate("./shapes.ppm".to_string())
.expect("something went wrong");
}