ponko 0.0.1

A fast 2D game engine for simulating millions of things: ECS on all cores, hot reload, an in-game inspector, AI-agent control, and a C++ API.
Documentation
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// Projected decals are not drawn on this GPU: it has no texture slot to
// spare for their images (WebGL2). Surfaces are left as they are.
fn apply_decals(s: Surface, geometric: vec3<f32>, layers: u32, dp_x: vec3<f32>, dp_y: vec3<f32>) -> Surface {
    return s;
}