ponko 0.0.1

A fast 2D game engine for simulating millions of things: ECS on all cores, hot reload, an in-game inspector, AI-agent control, and a C++ API.
Documentation
# Code of conduct

Crabby Engine follows the
[Contributor Covenant, version 2.1](https://www.contributor-covenant.org/version/2/1/code_of_conduct/).
In short:

## Our pledge

We want taking part in this project to be a harassment-free experience for
everyone, regardless of age, body size, visible or invisible disability,
ethnicity, sex characteristics, gender identity and expression, level of
experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.

## What we expect

- Being kind and patient, especially with newcomers.
- Respecting different opinions, experiences and ways of working.
- Giving and accepting constructive feedback gracefully.
- Taking responsibility for our mistakes and learning from them.
- Focusing on what's best for the project and the people around it.

## What we don't accept

- Sexualized language or imagery, and unwelcome sexual attention.
- Trolling, insults, and personal or political attacks.
- Harassment, in public or in private.
- Publishing others' private information without their explicit permission.
- Other conduct that would be inappropriate in a professional setting.

## Scope

This applies in every project space (issues, pull requests, discussions)
and when someone represents the project in public.

## Reporting

Report unacceptable behavior to the maintainers privately through GitHub's
[private vulnerability reporting](https://github.com/bozoslav/crabbyengine/security/advisories/new)
form, marking it as a conduct report. Every report is reviewed promptly and
handled confidentially.

Maintainers may remove, edit or reject comments, commits, code, issues and
other contributions that break this code of conduct, and may temporarily or
permanently ban anyone whose behavior is harmful.