pub struct ShaderBuilder { /* private fields */ }Expand description
Builder for creating shader programs.
Implementations§
Source§impl ShaderBuilder
impl ShaderBuilder
Sourcepub fn with_vertex(self, source: impl Into<String>) -> Self
pub fn with_vertex(self, source: impl Into<String>) -> Self
Sets the vertex shader source (WGSL).
Sourcepub fn with_fragment(self, source: impl Into<String>) -> Self
pub fn with_fragment(self, source: impl Into<String>) -> Self
Sets the fragment shader source (WGSL).
Sourcepub fn with_vertex_entry(self, entry: impl Into<String>) -> Self
pub fn with_vertex_entry(self, entry: impl Into<String>) -> Self
Sets the vertex shader entry point.
Sourcepub fn with_fragment_entry(self, entry: impl Into<String>) -> Self
pub fn with_fragment_entry(self, entry: impl Into<String>) -> Self
Sets the fragment shader entry point.
Sourcepub fn with_label(self, label: impl Into<String>) -> Self
pub fn with_label(self, label: impl Into<String>) -> Self
Sets the shader label for debugging.
Sourcepub fn build_module(self, device: &Device) -> RenderResult<ShaderModule>
pub fn build_module(self, device: &Device) -> RenderResult<ShaderModule>
Builds the shader module (does not create pipeline).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderBuilder
impl RefUnwindSafe for ShaderBuilder
impl Send for ShaderBuilder
impl Sync for ShaderBuilder
impl Unpin for ShaderBuilder
impl UnsafeUnpin for ShaderBuilder
impl UnwindSafe for ShaderBuilder
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T: ?Sized,
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