# node P1 P2 P3 pure — outcomes per engine (pure: native code alone, the differential tier); regenerate with ENGINE_PARITY=overwrite
abs_f64 ok ok ok ok
acos ok ok ok ok
add ok ok ok ok
alias_sample ok ok ok ok
array_at ok ok ok ok
array_len ok ok ok ok
asin ok ok ok ok
at ok ok ok ok
atan ok ok ok ok
atan2 ok ok ok ok
blend ok ok ok ok
body_column_i32 ok ok ok ok
byte_image_extract ok ok ok ok
byte_slice ok ok ok ok
bytes_from_hash ok ok ok ok
cardinality ok ok ok ok
ceil_to_multiple ok ok ok ok
ceil_to_u64 ok ok ok ok
ceiling_base10 ok ok ok ok
ceiling_binomial ok ok ok ok
ceiling_decade ok ok ok ok
ceiling_fibonacci ok ok ok ok
chance ok ok ok ok
char_buf ok ok ok ok
char_image_extract ok ok ok ok
checked_add ok ok ok ok
checked_mul ok ok ok ok
checked_sub ok ok ok ok
clamp ok ok ok ok
clamp_f64 ok ok ok ok
clamp_in ok ok ok ok
closest_base10 ok ok ok ok
closest_binomial ok ok ok ok
closest_decade ok ok ok ok
closest_fibonacci ok ok ok ok
coin_flip ok ok ok ok
combinations ok ok ok ok
const_bool ok ok ok ok
const_f64 ok ok ok ok
const_str ok ok ok ok
const_u64 ok ok ok ok
cos ok ok ok ok
count_of ok ok ok ok
counter ok ok ok ok
csv_field ok ok ok ok
csv_row ok ok ok ok
csv_row_count ok ok ok ok
current_epoch_millis ok ok ok ok
cycle_walk ok ok ok ok
date_components ok ok ok ok
debug_repr ok ok ok ok
default_or ok ok ok ok
discretize ok ok ok ok
dist_empirical ok ok ok ok
dist_exponential ok ok ok ok
dist_normal ok ok ok ok
dist_pareto ok ok ok ok
dist_uniform ok ok ok ok
dist_zipf ok ok ok ok
div ok ok ok ok
div_wire ok ok ok ok
dynamic_weighted_select ok ok ok ok
elapsed_millis ok ok ok ok
emit_row ok ok ok ok
end_of ok ok ok ok
env ok ok ok ok
env_or ok ok ok ok
epoch_offset ok ok ok ok
epoch_scale ok ok ok ok
escape_json ok ok ok ok
exactly_one_value ok ok ok ok
exp ok ok ok ok
f64_add ok ok ok ok
f64_div ok ok ok ok
f64_eq ok ok ok ok
f64_ge ok ok ok ok
f64_gt ok ok ok ok
f64_le ok ok ok ok
f64_lt ok ok ok ok
f64_mod ok ok ok ok
f64_mul ok ok ok ok
f64_ne ok ok ok ok
f64_sub ok ok ok ok
f64_to_u64 ok ok ok ok
fair_coin ok ok ok ok
fft_analyze ok ok ok ok
file_line_at ok ok ok ok
fixed_values_f64 ok ok ok ok
fixed_values_str ok ok ok ok
fixed_values_u64 ok ok ok ok
floor_base10 ok ok ok ok
floor_binomial ok ok ok ok
floor_decade ok ok ok ok
floor_fibonacci ok ok ok ok
floor_to_u64 ok ok ok ok
format_f64 ok ok ok ok
format_u64 ok ok ok ok
fractal_noise_1d ok ok ok ok
fractal_noise_2d ok ok ok ok
from_base32 ok ok ok ok
from_base64 ok ok ok ok
from_hex ok ok ok ok
hash ok ok ok ok
hash_interval ok ok ok ok
hash_range ok ok ok ok
hash_vec ok ok ok ok
hashed_line_to_string ok ok ok ok
hashed_lorem_extract ok ok ok ok
hashed_uuid ok ok ok ok
histribution ok ok ok ok
html_decode ok ok ok ok
html_encode ok ok ok ok
icd_exponential ok ok ok ok
icd_normal ok ok ok ok
identity ok ok ok ok
idx_of ok ok ok ok
in_range ok ok ok ok
inspect ok ok ok ok
interleave ok ok ok ok
inv_lerp ok ok ok ok
is_one_of ok ok ok ok
is_positive ok ok ok ok
is_stable ok ok ok ok
json_array ok ok ok ok
json_field ok ok ok ok
json_merge ok ok ok ok
json_object ok ok ok ok
json_text ok ok ok ok
json_to_str ok ok ok ok
json_to_str_pretty ok ok ok ok
json_with ok ok ok ok
jsonl_field ok ok ok ok
jsonl_row ok ok ok ok
jsonl_row_count ok ok ok ok
lerp ok ok ok ok
lfsr_step ok ok ok ok
lid_mle ok ok ok ok
limit ok ok ok ok
ln ok ok ok ok
log_debug ok ok ok ok
log_error ok ok ok ok
log_info ok ok ok ok
log_warn ok ok ok ok
matches ok ok ok ok
max ok ok ok ok
md5 ok ok ok ok
min ok ok ok ok
mixed_radix ok ok ok ok
mod ok ok ok ok
mod_in ok ok ok ok
mod_wire ok ok ok ok
mul ok ok ok ok
multiples_at_least ok ok ok ok
n_of ok ok ok ok
normalize_vector ok ok ok ok
number_to_words ok ok ok ok
one_of ok ok ok ok
one_of_weighted ok ok ok ok
partition_at ok ok ok ok
partition_count ok ok ok ok
partitions ok ok ok ok
pattern_match ok ok ok ok
pcg ok ok ok ok
pcg_stream ok ok ok ok
perlin_1d ok ok ok ok
perlin_2d ok ok ok ok
pick ok ok ok ok
pow ok ok ok ok
printf ok ok ok ok
product ok ok ok ok
quantize ok ok ok ok
random_bool ok ok ok ok
random_bytes ok ok ok ok
random_f64 ok ok ok ok
random_in ok ok ok ok
random_range ok ok ok ok
random_string ok ok ok ok
random_vector ok ok ok ok
reg_add_f32 ok ok ok ok
reg_add_f64 ok ok ok ok
reg_add_i16 ok ok ok ok
reg_add_i32 ok ok ok ok
reg_add_i64 ok ok ok ok
reg_add_i8 ok ok ok ok
reg_dot_f32 ok ok ok ok
reg_gather_f32 ok ok ok ok
reg_lane_f32 ok ok ok ok
reg_lane_i16 ok ok ok ok
reg_lane_i64 ok ok ok ok
reg_mul_f32 ok ok ok ok
reg_mul_f64 ok ok ok ok
reg_mul_i16 ok ok ok ok
reg_mul_i32 ok ok ok ok
reg_mul_i64 ok ok ok ok
reg_mul_i8 ok ok ok ok
reg_shuffle_bytes ok ok ok ok
reg_splat_f32 ok ok ok ok
reg_splat_f64 ok ok ok ok
reg_splat_i16 ok ok ok ok
reg_splat_i32 ok ok ok ok
reg_splat_i64 ok ok ok ok
reg_splat_i8 ok ok ok ok
reg_sub_f32 ok ok ok ok
reg_sub_f64 ok ok ok ok
reg_sub_i16 ok ok ok ok
reg_sub_i32 ok ok ok ok
reg_sub_i64 ok ok ok ok
reg_sub_i8 ok ok ok ok
reg_to_vec_f32 ok ok ok ok
reg_with_lane_f32 ok ok ok ok
regex_extract ok ok ok ok
regex_match ok ok ok ok
regex_replace ok ok ok ok
remap ok ok ok ok
required ok ok ok ok
round_ceiling ok ok ok ok
round_floor ok ok ok ok
round_nearest ok ok ok ok
round_to_u64 ok ok ok ok
round_u64 ok ok ok ok
scale_range ok ok ok ok
scatter ok ok ok ok
select ok ok ok ok
select_f64 ok ok ok ok
select_str ok ok ok ok
select_u64 ok ok ok ok
session_start_millis ok ok ok ok
set_or_get ok ok ok ok
sha256 ok ok ok ok
shuffle ok ok ok ok
simplex_2d ok ok ok ok
sin ok ok ok ok
splitmix64 ok ok ok ok
sqrt ok ok ok ok
start_of ok ok ok ok
str_concat ok ok ok ok
str_eq ok ok ok ok
str_lower ok ok ok ok
str_ne ok ok ok ok
str_to_json ok ok ok ok
str_upper ok ok ok ok
streamer ok ok ok ok
subdivide ok ok ok ok
sum ok ok ok ok
tan ok ok ok ok
this_or ok ok ok ok
thread_id ok ok ok ok
tile_encode ok ok ok ok
tile_render ok ok ok ok
tmp_dir ok ok ok ok
to_base32 ok ok ok ok
to_base64 ok ok ok ok
to_f64 ok ok ok ok
to_hex ok ok ok ok
to_json ok ok ok ok
to_timestamp ok ok ok ok
trunc_u64 ok ok ok ok
type_of ok ok ok ok
u64_add ok ok ok ok
u64_and ok ok ok ok
u64_div ok ok ok ok
u64_eq ok ok ok ok
u64_ge ok ok ok ok
u64_gt ok ok ok ok
u64_le ok ok ok ok
u64_lt ok ok ok ok
u64_mod ok ok ok ok
u64_mul ok ok ok ok
u64_ne ok ok ok ok
u64_not ok ok ok ok
u64_or ok ok ok ok
u64_shl ok ok ok ok
u64_shr ok ok ok ok
u64_sub ok ok ok ok
u64_to_bytes ok ok ok ok
u64_xor ok ok ok ok
unfair_coin ok ok ok ok
unit_interval ok ok ok ok
url_decode ok ok ok ok
url_encode ok ok ok ok
vec_add ok ok ok ok
vec_cosine ok ok ok ok
vec_dot ok ok ok ok
vec_l2 ok ok ok ok
vec_norm ok ok ok ok
vec_scale ok ok ok ok
vec_to_reg_f32 ok ok ok ok
weighted_pick ok ok ok ok
weighted_strings ok ok ok ok
weighted_u64 ok ok ok ok
xxh3 ok ok ok ok
xxhash3 ok ok ok ok
xxhash3_vec ok ok ok ok
zero_pad_u64 ok ok ok ok