use poly2tri_rs::{Point, SweeperBuilder};
use rand::Rng;
mod utils;
fn main() {
let mut points = Vec::<Point>::new();
for _ in 0..100 {
let x: f64 = rand::thread_rng().gen_range(0.0..800.);
let y: f64 = rand::thread_rng().gen_range(0.0..800.);
points.push(Point::new(x, y));
}
let builder = SweeperBuilder::new(vec![
Point::new(-10., -10.),
Point::new(810., -10.),
Point::new(810., 810.),
Point::new(-10., 810.),
])
.add_steiner_points(points)
.add_hole(vec![
Point::new(400., 400.),
Point::new(600., 400.),
Point::new(600., 600.),
Point::new(400., 600.),
]);
let sweeper = builder.build();
let triangles = sweeper.triangulate();
utils::draw_svg(triangles, "square_with_hole.svg".into());
}