polkadot-node-subsystem-util 30.0.0

Subsystem traits and message definitions
Documentation
// Copyright (C) Parity Technologies (UK) Ltd.
// This file is part of Polkadot.

// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with Polkadot.  If not, see <http://www.gnu.org/licenses/>.

//! ## Background
//!
//! Writing concurrent and even multithreaded by default is inconvenient and slow: No references
//! hence lots of needless cloning and data duplication, locks, mutexes, ... We should reach
//! for concurrency and parallelism when there is an actual need, not just because we can and it is
//! reasonably safe in Rust.
//!
//! I very much agree with many points in this blog post for example:
//!
//! <https://maciej.codes/2022-06-09-local-async.html>
//!
//! Another very good post by Pierre (Tomaka):
//!
//! <https://tomaka.medium.com/a-look-back-at-asynchronous-rust-d54d63934a1c>
//!
//! ## Architecture
//!
//! This module helps with this in part. It does not break the multithreaded by default approach,
//! but it breaks the `spawn everything` approach. So once you `spawn` you will still be
//! multithreaded by default, despite that for most tasks we spawn (which just wait for network or
//! some message to arrive), that is very much pointless and needless overhead. You will just spawn
//! less in the first place.
//!
//! By default your code is single threaded, except when actually needed:
//! 		- need to wait for long running synchronous IO (a threaded runtime is actually useful here)
//! 		- need to wait for some async event (message to arrive)
//! 		- need to do some hefty CPU bound processing (a thread is required here as well)
//!
//! and it is not acceptable to block the main task for waiting for the result, because we actually
//! really have other things to do or at least need to stay responsive just in case.
//!
//! With the types and traits in this module you can achieve exactly that: You write modules which
//! just execute logic and can call into the functions of other modules - yes we are calling normal
//! functions. For the case a module you are calling into requires an occasional background task,
//! you provide it with a `NestingSender<M, ChildModuleMessage>` that it can pass to any spawned
//! tasks.
//!
//! This way you don't have to spawn a task for each module just for it to be able to handle
//! asynchronous events. The module relies on the using/enclosing code/module to forward it any
//! asynchronous messages in a structured way.
//!
//! What makes this architecture nice is the separation of concerns - at the top you only have to
//! provide a sender and dispatch received messages to the root module - it is completely
//! irrelevant how complex that module is, it might consist of child modules also having the need
//! to spawn and receive messages, which in turn do the same, still the root logic stays unchanged.
//! Everything is isolated to the level where it belongs, while we still keep a single task scope
//! in all non blocking/not CPU intensive parts, which allows us to share data via references for
//! example.
//!
//! Because the wrapping is optional and transparent to the lower modules, each module can also be
//! used at the top directly without any wrapping, e.g. for standalone use or for testing purposes.
//!
//! Checkout the documentation of [`NestingSender`][nesting_sender::NestingSender] below for a basic
//! usage example. For a real world usage I would like to point you to the dispute-distribution
//! subsystem which makes use of this architecture.
//!
//! ## Limitations
//!
//! Nothing is ever for free of course: Each level adds an indirect function call to message
//! sending. which should be cheap enough for most applications, but something to keep in mind. In
//! particular we avoided the use of of async traits, which would have required memory allocations
//! on each send. Also cloning of [`NestingSender`][nesting_sender::NestingSender] is more
//! expensive than cloning a plain mpsc::Sender, the overhead should be negligible though.
//!
//! Further limitations: Because everything is routed to the same channel, it is not possible with
//! this approach to put back pressure on only a single source (as all are the same). If a module
//! has a task that requires this, it indeed has to spawn a long running task which can do the
//! back-pressure on that message source or we make it its own subsystem. This is just one of the
//! situations that justifies the complexity of asynchrony.

use std::{convert::identity, sync::Arc};

use futures::{channel::mpsc, SinkExt};

/// A message sender that supports sending nested messages.
///
/// This sender wraps an `mpsc::Sender` and a conversion function for converting given messages of
/// type `Mnested` to the message type actually supported by the mpsc (`M`).
///
/// Example:
///
/// ```rust
///     # use polkadot_node_subsystem_util::nesting_sender::NestingSender;
///
///     enum RootMessage {
///         Child1Message(ChildMessage),
///         Child2Message(OtherChildMessage),
///         SomeOwnMessage,
///     }
///
///     enum ChildMessage {
///         TaskFinished(u32),
///     }
///
///     enum OtherChildMessage {
///         QueryResult(bool),
///     }
///
///     // We would then pass in a `NestingSender` to our child module of the following type:
///     type ChildSender = NestingSender<RootMessage, ChildMessage>;
///
///     // Types in the child module can (and should) be generic over the root type:
///     struct ChildState<M> {
///         tx: NestingSender<M, ChildMessage>,
///     }
///
///
///    // Create the root message sender:
///
///    let (root_sender, receiver) = NestingSender::new_root(1);
///    // Get a sender for the child module based on that root sender:
///    let child_sender = NestingSender::new(root_sender.clone(), RootMessage::Child1Message);
///    // pass `child_sender` to child module ...
/// ```
///
/// `ChildMessage` could itself have a constructor with messages of a child of its own and can use
/// `NestingSender::new` with its own sender and a conversion function to provide a further nested
/// sender, suitable for the child module.
pub struct NestingSender<M, Mnested> {
	sender: mpsc::Sender<M>,
	conversion: Arc<dyn Fn(Mnested) -> M + 'static + Send + Sync>,
}

impl<M> NestingSender<M, M>
where
	M: 'static,
{
	/// Create a new "root" sender.
	///
	/// This is a sender that directly passes messages to the internal mpsc.
	///
	/// Params: The channel size of the created mpsc.
	/// Returns: The newly constructed `NestingSender` and the corresponding mpsc receiver.
	pub fn new_root(channel_size: usize) -> (Self, mpsc::Receiver<M>) {
		let (sender, receiver) = mpsc::channel(channel_size);
		let s = Self { sender, conversion: Arc::new(identity) };
		(s, receiver)
	}
}

impl<M, Mnested> NestingSender<M, Mnested>
where
	M: 'static,
	Mnested: 'static,
{
	/// Create a new `NestingSender` which wraps a given "parent" sender.
	///
	/// By passing in a necessary conversion from `Mnested` to `Mparent` (the `Mnested` of the
	/// parent sender), we can construct a derived `NestingSender<M, Mnested>` from a
	/// `NestingSender<M, Mparent>`.
	///
	/// Resulting sender does the following conversion:
	///
	/// ```text
	///    Mnested -> Mparent -> M
	///    Inputs:
	///    	F(Mparent) -> M (via parent)
	///    	F(Mnested) -> Mparent (via child_conversion)
	///    Result: F(Mnested) -> M
	/// ```
	pub fn new<Mparent>(
		parent: NestingSender<M, Mparent>,
		child_conversion: fn(Mnested) -> Mparent,
	) -> Self
	where
		Mparent: 'static,
	{
		let NestingSender { sender, conversion } = parent;
		Self { sender, conversion: Arc::new(move |x| conversion(child_conversion(x))) }
	}

	/// Send a message via the underlying mpsc.
	///
	/// Necessary conversion is accomplished.
	pub async fn send_message(&mut self, m: Mnested) -> Result<(), mpsc::SendError> {
		// Flushing on an mpsc means to wait for the receiver to pick up the data - we don't want
		// to wait for that.
		self.sender.feed((self.conversion)(m)).await
	}
}

// Helper traits and implementations:

impl<M, Mnested> Clone for NestingSender<M, Mnested>
where
	M: 'static,
	Mnested: 'static,
{
	fn clone(&self) -> Self {
		Self { sender: self.sender.clone(), conversion: self.conversion.clone() }
	}
}