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// use poker_eval::eval;
// use poker_eval::stats;
// use poker_eval::calc;
// fn try_calc_equity() {
// let arc_t7 = eval::seven::build_tables(true);
// let player_cards = vec![[7, 29], [4, 11]];
// let table_cards = vec![];
// let equity = calc::equity::calc_equity(arc_t7.clone(), player_cards, table_cards, true);
// if let Ok(equity) = equity {
// println!("0 table cards - equity = {:#?}", equity);
// }
// let player_cards = vec![[7, 29], [4, 11]];
// let table_cards = vec![30, 41, 42];
// let equity = calc::equity::calc_equity(arc_t7.clone(), player_cards, table_cards, true);
// if let Ok(equity) = equity {
// println!("3 table cards - equity = {:#?}", equity);
// }
// let player_cards = vec![[7, 29], [4, 11]];
// let table_cards = vec![30, 41, 42, 28];
// let equity = calc::equity::calc_equity(arc_t7.clone(), player_cards, table_cards, true);
// println!("4 table cards = {:#?}", equity);
// let player_cards = vec![[7, 29], [4, 11]];
// let table_cards = vec![30, 41, 42, 28, 13];
// let equity = calc::equity::calc_equity(arc_t7.clone(), player_cards, table_cards, true);
// println!("5 table cards = {:#?}", equity);
// }