use crate::bitboard::BitBoard;
use crate::game::pieces::sliding::get_sliding_diagonal_moves;
use crate::game::pieces::Color;
use crate::game::Board;
pub fn get_bishop_sliding_moves(board: &Board, color: Color, origin: &BitBoard) -> BitBoard {
get_sliding_diagonal_moves(&board, color, &origin)
}
#[cfg(test)]
mod tests {
use crate::bitboard::BitBoard;
use crate::game::pieces::Color;
use crate::game::position::Position;
use crate::game::Board;
#[test]
fn get_bishop_sliding_moves() {
let board = Board::from_fen("7P/6P1/5P2/4P1R1/3P4/2P1b3/1P6/P1r5 b - - 0 1").unwrap();
let moves = super::get_bishop_sliding_moves(&board, Color::Black, &BitBoard::from("e3"));
assert_eq!(
moves.collect::<Vec<Position>>(),
vec![
Position::from("g1"),
Position::from("d2"),
Position::from("f2"),
Position::from("d4"),
Position::from("f4"),
Position::from("g5"),
]
);
}
#[test]
fn get_bishop_sliding_moves_2() {
let board = Board::from_fen("rnb1k1nr/7p/7p/8/8/bppp1p2/3B4/1N1QKBNq w kq - 0 1").unwrap();
let moves = super::get_bishop_sliding_moves(&board, Color::White, &BitBoard::from("f1"));
assert_eq!(
moves.collect::<Vec<Position>>(),
vec![
Position::from("e2"),
Position::from("g2"),
Position::from("d3"),
Position::from("h3"),
]
);
}
}