use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Buffs {
pub attacker_attack_stat_stage_change: Option<i64>,
pub attacker_defense_stat_stage_change: Option<i64>,
pub buff_activation_chance: Option<f64>,
pub target_attack_stat_stage_change: Option<i64>,
pub target_defense_stat_stage_change: Option<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CombatMove {
pub buffs: Option<Buffs>,
pub duration_turns: Option<u64>,
pub energy_delta: Option<i64>,
pub power: Option<f64>,
pub r#type: String,
pub unique_id: String,
pub vfx_name: String,
}
crate::masterfile_entry!(CombatMoveEntry, CombatMoveEntryData, combat_move: CombatMove);