use pofk_algorithm::dp_algorithms::jump_game::jump_game;
#[test]
fn test_jump_game_large() {
let mut nums = vec![100; 1000];
nums[999] = 0;
assert!(jump_game(&nums));
// Negative case
let mut nums = vec![1; 1000];
nums[999] = 0;
nums[500] = 0;
assert!(!jump_game(&nums));
}