use crate::ui::StateRenderer;
use tui::{layout::*, widgets::*};
#[derive(Debug)]
pub enum Overlay {
Message(String),
}
impl Overlay {
pub fn render<C>(&self, mut ctx: C)
where
C: StateRenderer,
{
match self {
Self::Message(msg) => {
let size = ctx.rect();
let block = Block::default().title("Popup").borders(Borders::ALL);
let area = Self::centered_rect(size);
ctx.render_child(Clear, area); ctx.render_child(block, area);
}
}
}
fn centered_rect(size: Rect) -> Rect {
size
}
}
#[derive(Default, Debug)]
pub struct Overlays {
overlays: Vec<Overlay>,
}
impl Overlays {
pub fn render<C>(&self, ctx: C)
where
C: StateRenderer,
{
if let Some(overlay) = self.overlays.last() {
overlay.render(ctx);
}
}
pub fn push(&mut self, overlay: Overlay) -> OverlayHandle {
let idx = self.overlays.len();
self.overlays.push(overlay);
OverlayHandle { idx }
}
}
pub struct OverlayHandle {
idx: usize,
}
impl Drop for OverlayHandle {
fn drop(&mut self) {
todo!()
}
}