use migration::{Migrator, MigratorTrait};
use sea_orm::Database as SeaDatabase;
use std::{
fs::{create_dir_all, File},
path::Path,
};
mod data;
mod entities;
pub mod interfaces;
mod migration;
pub use data::user::PlayerRole;
pub use entities::{GalaxyAtWar, Player, PlayerData};
pub use sea_orm::DatabaseConnection;
pub use sea_orm::DbErr;
pub type DbResult<T> = Result<T, DbErr>;
const DATABASE_PATH: &str = "data/app.db";
const DATABASE_PATH_URL: &str = "sqlite:data/app.db";
pub async fn init() -> DatabaseConnection {
let path = Path::new(&DATABASE_PATH);
if let Some(parent) = path.parent() {
if !parent.exists() {
create_dir_all(parent).expect("Unable to create parent directory for sqlite database");
}
}
if !path.exists() {
File::create(path).expect("Unable to create sqlite database file");
}
let connection = SeaDatabase::connect(DATABASE_PATH_URL)
.await
.expect("Unable to create database connection");
Migrator::up(&connection, None)
.await
.expect("Unable to run database migrations");
connection
}