pnte
2D Graphics library for Windows in Rust
pnte is a Direct2D and DreictWrite wrapper.
Requirement
To use this library, CoInitializeEx must be called for each thread.
How to use simply
- Create a
pnte::Context.
let ctx = new?;
- Create a render target.
let render_target = ctx.create_render_target?;
- Draw.
ctx.draw?;
License
This library is licensed under the MIT license.