use std::env::args;
use std::path::PathBuf;
use anyhow::Result;
use png2wasm4src::build_sprite_modules_tree;
fn main() -> Result<()> {
let args = args();
for arg in args.skip(1) {
let path = PathBuf::from(arg);
let module = build_sprite_modules_tree(&path)?;
let module = module.parse()?;
println!("{}", module);
}
Ok(())
}