use plutonium_engine::texture_atlas::TextureAtlas;
use plutonium_engine::utils::{Position, Size, TransformUniform};
#[test]
fn transform_uniform_scales_and_translates() {
let viewport = Size {
width: 200.0,
height: 100.0,
};
let camera = Position { x: 0.0, y: 0.0 };
let pos = Position { x: 50.0, y: 25.0 };
let tile = Size {
width: 20.0,
height: 10.0,
};
let tf: TransformUniform =
TextureAtlas::compute_transform_uniform(viewport, pos, camera, 1.0, tile);
assert!(tf.transform[0][0].abs() > 0.0);
assert!(tf.transform[1][1].abs() > 0.0);
}