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/*
** $Id: luaconf.h $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
/*
** ===================================================================
** General Configuration File for Lua
**
** Some definitions here can be changed externally, through the compiler
** (e.g., with '-D' options): They are commented out or protected
** by '#if !defined' guards. However, several other definitions
** should be changed directly here, either because they affect the
** Lua ABI (by making the changes here, you ensure that all software
** connected to Lua, such as C libraries, will be compiled with the same
** configuration); or because they are seldom changed.
**
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance restricting it to C89.
** =====================================================================
*/
/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
*/
/* #define LUA_USE_C89 */
/* [Pluto] Platform auto-detection */
/*
** By default, Lua on Windows use (some) specific Windows features
*/
/*
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
*/
/* }================================================================== */
/*
** {==================================================================
** Configuration for Number types. These options should not be
** set externally, because any other code connected to Lua must
** use the same configuration.
** ===================================================================
*/
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options supported
** by your C compiler. The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
*/
/* predefined options for LUA_INT_TYPE */
/* predefined options for LUA_FLOAT_TYPE */
/* Default configuration ('long long' and 'double', for 64-bit Lua) */
/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
*/
/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
** not need to use this case.
*/
/*
** 32-bit integers and 'float'
*/
/*
** largest types available for C89 ('long' and 'double')
*/
/* use defaults */
/* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Paths.
** ===================================================================
*/
/*
** LUA_PATH_SEP is the character that separates templates in a path.
** LUA_PATH_MARK is the string that marks the substitution points in a
** template.
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
** directory.
*/
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
** Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
/* } */
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
/*
** LUA_IGMARK is a mark to ignore all after it when building the
** module name (e.g., used to build the luaopen_ function name).
** Typically, the suffix after the mark is the module version,
** as in "mod-v1.2.so".
*/
/* }================================================================== */
/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
*/
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
// Additions by Pluto that are not compatible with `extern "C"` use PLUTO_API instead of LUA_API.
/*
** More often than not the libs go together with the core.
*/
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
** none of which to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
/* } */
/* }================================================================== */
/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/
/*
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
** (These functions were already officially removed in 5.3;
** nevertheless they are still available here.)
*/
/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
** (These macros were also officially removed in 5.3, but they are still
** available here.)
*/
/*
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
** using '__lt'.
*/
/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
** (Once more, these macros were officially removed in 5.3, but they are
** still available here.)
*/
/* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Numbers (low-level part).
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
/*
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
@@ over a floating number.
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeral to a number.
*/
/* The following definitions are good for most cases here */
/*
@@ lua_numbertointeger converts a float number with an integral value
** to an integer, or returns 0 if float is not within the range of
** a lua_Integer. (The range comparisons are tricky because of
** rounding. The tests here assume a two-complement representation,
** where MININTEGER always has an exact representation as a float;
** MAXINTEGER may not have one, and therefore its conversion to float
** may have an ill-defined value.)
*/
/* now the variable definitions */
/* } */
/*
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
@@ LUAI_UACINT is the result of a 'default argument promotion'
@@ over a LUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
@@ lua_integer2str converts an integer to a string.
*/
/* The following definitions are good for most cases here */
/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
/* now the variable definitions */
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
/* use ISO C99 stuff */
/* in Windows, can use specific Windows types */
/* } */
/* } */
/* }================================================================== */
/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/
/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
/*
@@ lua_strx2number converts a hexadecimal numeral to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
/*
@@ lua_pointer2str converts a pointer to a readable string in a
** non-specified way.
*/
/*
@@ lua_number2strx converts a float to a hexadecimal numeral.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
/*
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
** functions. It must be a numerical type; Lua will use 'intptr_t' if
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
** 'intptr_t' in C89)
*/
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include the header 'locale.h'.)
*/
/*
** macros to improve jump prediction, used mostly for error handling
** and debug facilities. (Some macros in the Lua API use these macros.
** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
** code.)
*/
/* shorter names for Lua's own use */
/* }================================================================== */
/*
** {==================================================================
** Language Variations
** =====================================================================
*/
/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */
/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
/* }================================================================== */
/*
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua).
** =====================================================================
*/
/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
** (It must fit into max(size_t)/32.)
*/
/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access.
** CHANGE it if you need a different size.
*/
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
** of a function in debug information.
** CHANGE it if you want a different size.
*/
/*
@@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
** buffer system.
*/
/*
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
** maximum alignment for the other items in that union.
*/
/* }================================================================== */
/*
** {====================================================================
** Pluto Configuration
** =====================================================================}
*/
// If defined, Pluto errors will use ANSI color codes.
//#define PLUTO_USE_COLORED_OUTPUT
// If defined, Pluto will exclude code snippets from error messages to make them shorter.
//#define PLUTO_SHORT_ERRORS
// If defined, Pluto won't assume that source files are UTF-8 encoded and restrict valid symbol names.
//#define PLUTO_NO_UTF8
// If defined, Pluto will use a jumptable in the VM even if not compiled via GCC or Clang.
// This will generally improve runtime performance but can add minutes to compile time, depending on the setup.
//#define PLUTO_FORCE_JUMPTABLE
// If defined, Pluto won't imbue tables with a metatable by default.
//#define PLUTO_NO_DEFAULT_TABLE_METATABLE
/*
** {====================================================================
** Pluto Configuration: Warnings
** =====================================================================}
*/
// If defined, the "global-shadow" warning is enabled by default.
//#define PLUTO_WARN_GLOBAL_SHADOW
// The list of globals covered by the "global-shadow" warning.
// If defined, the "non-portable-code" warning is enabled by default.
//#define PLUTO_WARN_NON_PORTABLE_CODE
// If defined, the "non-portable-bytecode" warning is enabled by default.
//#define PLUTO_WARN_NON_PORTABLE_BYTECODE
// If defined, the "non-portable-name" warning is enabled by default.
//#define PLUTO_WARN_NON_PORTABLE_NAME
/*
** {====================================================================
** Pluto Configuration: Compatibility
** =====================================================================}
*/
// If defined, Pluto will assign 'pluto_' to new keywords which break previously valid Lua identifiers.
// So, for example, the 'switch' keyword becomes 'pluto_switch'. The 'pluto_' variants are valid even if this is not defined.
// As of Pluto 0.7.0, scripts can individually set compatibility modes via 'pluto_use'.
//#define PLUTO_COMPATIBLE_MODE
// If defined, Pluto's automatic keyword detection will more aggressively disable keywords if they're not used exactly as expected.
// This will help when scripters use these keywords as globals across files or before their definition.
//#define PLUTO_PARANOID_KEYWORD_DETECTION
// If defined, Pluto disables optimisations of Lua macros that would make your code unable to be linked
// against Lua if your code is using these macros with Pluto's definitions.
//#define PLUTO_LUA_LINKABLE
/*
** {====================================================================
** Pluto Configuration: Optional keywords
** =====================================================================}
*/
// If defined, Pluto will imply 'pluto_use let' at the beginning of every script.
// Note that this keyword is deprecated as of 0.9.0.
//#define PLUTO_USE_LET
// If defined, Pluto will imply 'pluto_use const' at the beginning of every script.
// Note that this keyword is deprecated as of 0.9.0.
//#define PLUTO_USE_CONST
// If defined, Pluto will imply 'pluto_use global' at the beginning of every script.
//#define PLUTO_USE_GLOBAL
/*
** {====================================================================
** Pluto Configuration: Infinite Loop Prevention (ILP)
**
** This is only useful in game regions, where a long loop may block the main thread and crash the game.
** These places usually implement a yield (or wait) function, which can be detected and hooked to reset iterations.
** =====================================================================}
*/
// If defined, Pluto will attempt to prevent infinite loops.
//#define PLUTO_ILP_ENABLE
/*
** This is the maximum amount of backward jumps permitted in a singular loop block.
** If exceeded, the backward jump is ignored to escape the loop.
*/
// If you want (i.e) `luaB_next` to reset iteration counters, define as `luaB_next`.
// #define PLUTO_ILP_HOOK_FUNCTION luaB_next
// If defined, Pluto won't throw an error and instead just break out of the loop.
//#define PLUTO_ILP_SILENT_BREAK
// Allows you to customise how an ILP violation is raised to the runtime (or not).
// PLUTO_ILP_ENABLE
/*
** {====================================================================
** Pluto Configuration: Execution Time Limit (ETL)
**
** This is only useful in sandbox environments where stalling is absolutely unacceptable.
** =====================================================================}
*/
//#define PLUTO_ETL_ENABLE
/*
** This is the maximum amount of nanoseconds the VM is allowed to run.
*/
/*
** This can be used to execute custom code when the time limit is exceeded and
** the VM is about to be terminated.
*/
/*
** {====================================================================
** Pluto Configuration: Memory Limit
**
** For sandbox environments. This changes the memory allocator in luaL_newstate.
** =====================================================================}
*/
//#define PLUTO_MEMORY_LIMIT 64'000'000 /* 64 MB (megabytes, not mebibytes!) */
/*
** {====================================================================
** Pluto Configuration: VM Dump
** =====================================================================}
*/
// If defined, Pluto will print every VM instruction that is ran.
// Note that you can modify lua_writestring to redirect output.
//#define PLUTO_VMDUMP
/* Example:
** #define vmDumpIgnore \
** OP_LOADI \
** OP_LOADF
*/
// Opcodes listed in this structure are a blacklist. They not be printed when VM dumping.
// Opcodes listed in this structure are a whitelist. They are only printed when VM dumping.
// If defined, Pluto will use vmDumpAllow instead of vmDumpIgnore.
//#define PLUTO_VMDUMP_WHITELIST
// Defines under what circumstances the VM Dump is active.
// PLUTO_VMDUMP
/*
** {====================================================================
** Pluto Configuration: Content Moderation
** =====================================================================}
*/
// If defined, Pluto will not load compiled Lua or Pluto code.
//#define PLUTO_DISABLE_COMPILED
// If defined, the provided function will be called as bool(lua_State* L, const char* code).
// If it returns false, a Lua error is raised.
//#define PLUTO_LOAD_HOOK ContmodOnLoad
// If defined, the provided function will be called as bool(lua_State* L, const char* filename).
// If it returns false, a Lua error is raised.
// This will affect require and dofile.
//#define PLUTO_LOADFILE_HOOK ContmodOnLoadfile
// It is possible to pass a reader function to the load function.
// Pluto currently offers no way to moderate code loaded like this,
// so you may define this to disable this method of code-loading.
//#define PLUTO_DISABLE_UNMODERATED_LOAD
// If defined, the provided function will be called as bool(lua_State* L, const char* path).
// If it returns false, a Lua eror is raised.
// This will affect require and package.loadlib.
//#define PLUTO_LOADCLIB_HOOK ContmodOnLoadCLib
// If defined, Pluto will not load the io library, and exclude os.remove and os.rename.
// It's highly suggested in most cases to define PLUTO_NO_OS_EXECUTE below too, since os.execute can be used for filesystem access.
// It's suggested you implement PLUTO_LOADCLIB_HOOK, etc, for even more powerful coverage. Package.loadlib can still load other Pluto/Lua libraries and use their lua_CFunction objects.
//#define PLUTO_NO_FILESYSTEM
// Disables os.execute & io.popen.
//#define PLUTO_NO_OS_EXECUTE
// Eliminate any loading of any binaries. This removes package.loadlib & ffi.open and prevents 'require' from loading any C modules or shared libraries.
//#define PLUTO_NO_BINARIES
// If defined, luaL_openlibs will not include the 'debug' library.
//#define PLUTO_NO_DEBUGLIB
// If defined, luaL_openlibs will not include the 'coroutine' library.
//#define PLUTO_NO_COROLIB
// If defined, all HTTP requests will fail.
// Note that the 'socket' library can still be used to the same effect (with more effort).
//#define PLUTO_DISABLE_HTTP_COMPLETELY
// If defined, the provided function will be called as bool(lua_State* L, const char* url).
// If it returns false, a Lua error is raised.
// Note that the 'socket' library can still be used to the same effect (with more effort).
//#define PLUTO_HTTP_REQUEST_HOOK ContmodOnHttpRequest
// If defined, the provided function will be called as bool(lua_State* L, const char* path)
// for any attempt to read a file's contents or metadata. The path will be UTF-8 encoded.
// If it returns false, a Lua error is raised.
//#define PLUTO_READ_FILE_HOOK ContmodOnReadFile
// If defined, the provided function will be called as bool(lua_State* L, const char* path)
// for any attempt to write a file's contents or metadata. The path will be UTF-8 encoded.
// If it returns false, a Lua error is raised.
//#define PLUTO_WRITE_FILE_HOOK ContmodOnWriteFile
// If defined, the provided function will be called as bool(lua_State* L, void* addr)
// for any attempt to call a foreign function.
// If it returns false, a Lua error is raised.
//#define PLUTO_FFI_CALL_HOOK ContmodOnFfiCall
/*
** {====================================================================
** Pluto Configuration: Performance
**
** We recommend not changing this section. The only options here disable Pluto features,
** but disabling features will not necessarily improve performance simply because "fewer features = better performance."
** =====================================================================}
*/
//#define PLUTO_DISABLE_LENGTH_CACHE
//#define PLUTO_DISABLE_TABLE_FREEZING
/*
** {====================================================================
** Pluto color macros.
** =====================================================================}
*/
//Regular bold text
//Regular underline text
//Regular background
//High intensty background
//High intensty text
//Bold high intensity text
//Reset
// PLUTO_USE_COLORED_OUTPUT
/* }================================================================== */