# Plushy
[](https://crates.io/crates/plushy)
[](https://github.com/darthdeus/plushy#license)
[](https://crates.io/crates/plushy)
[](https://github.com/darthdeus/plushy/actions)
[](https://discord.gg/M8hySjuG48)
Plushy is a comfy generational arena for arbitrary types. You can think of it
as _[`thunderdome`](https://docs.rs/thunderdome) for all types at once_, or as
an ECS where you can only have one component at a time.
Plushy is a relatively simple crate that builds on top of thunderdome, but adds a few nice things, specificaly:
- Strongly typed wrappers around `Index`, meaning you can't accidentally mix up your entity ids. If you insert a `Player`, the corresponding id is `Id<Player>`.
- You only need one `Store` for all of your types. With `thunderdome` you'd need to create a separate `Arena<T>` for every type `T` you want to store.
```rust
let mut store = Store::new();
struct Enemy {
pub x: i32,
}
struct Player {
pub health: f32,
}
// New entities can just be spawned, we don't need to register
// the types anywhere.
store.spawn(Enemy { x: 1 });
store.spawn(Enemy { x: 2 });
// Store the player's ID for later
let player = store.spawn(Player { health: 100.0 });
assert_eq!(
&[1, 2],
store
.iter::<Enemy>()
.map(|t| t.1.x)
.collect::<Vec<_>>()
.as_slice()
);
// Fetch the player based on the ID. Note we don't need to write
// `store.get::<Player>(player)`, the type is inferred from the
// strongly typed ID.
assert_eq!(100.0, store.get(player.clone()).unwrap().health);
// Change player health
store.get_mut(player).unwrap().health = 200.0;
// Fetch it again and verify the change.
assert_eq!(200.0, store.get(player).unwrap().health);
```
# License
Plushy is free and open source and dual licensed under MIT and Apache 2.0 licenses.