plotters 0.3.7

A Rust drawing library focus on data plotting for both WASM and native applications
Documentation
use crate::chart::{axes3d::Axes3dStyle, ChartContext};
use crate::coord::{
    cartesian::Cartesian3d,
    ranged1d::{Ranged, ValueFormatter},
    ranged3d::{ProjectionMatrix, ProjectionMatrixBuilder},
};
use plotters_backend::DrawingBackend;

mod draw_impl;

#[derive(Clone, Debug)]
pub(crate) enum Coord3D<X, Y, Z> {
    X(X),
    Y(Y),
    Z(Z),
}

impl<X, Y, Z> Coord3D<X, Y, Z> {
    fn get_x(&self) -> &X {
        match self {
            Coord3D::X(ret) => ret,
            _ => panic!("Invalid call!"),
        }
    }
    fn get_y(&self) -> &Y {
        match self {
            Coord3D::Y(ret) => ret,
            _ => panic!("Invalid call!"),
        }
    }
    fn get_z(&self) -> &Z {
        match self {
            Coord3D::Z(ret) => ret,
            _ => panic!("Invalid call!"),
        }
    }

    fn build_coord([x, y, z]: [&Self; 3]) -> (X, Y, Z)
    where
        X: Clone,
        Y: Clone,
        Z: Clone,
    {
        (x.get_x().clone(), y.get_y().clone(), z.get_z().clone())
    }
}

impl<'a, DB, X, Y, Z, XT, YT, ZT> ChartContext<'a, DB, Cartesian3d<X, Y, Z>>
where
    DB: DrawingBackend,
    X: Ranged<ValueType = XT> + ValueFormatter<XT>,
    Y: Ranged<ValueType = YT> + ValueFormatter<YT>,
    Z: Ranged<ValueType = ZT> + ValueFormatter<ZT>,
{
    /**
    Create an axis configuration object, to set line styles, labels, sizes, etc.

    Default values for axis configuration are set by function `Axes3dStyle::new()`.

    # Example

    ```
    use plotters::prelude::*;
    let drawing_area = SVGBackend::new("configure_axes.svg", (300, 200)).into_drawing_area();
    drawing_area.fill(&WHITE).unwrap();
    let mut chart_builder = ChartBuilder::on(&drawing_area);
    let mut chart_context = chart_builder.margin_bottom(30).build_cartesian_3d(0.0..4.0, 0.0..3.0, 0.0..2.7).unwrap();
    chart_context.configure_axes().tick_size(8).x_labels(4).y_labels(3).z_labels(2)
        .max_light_lines(5).axis_panel_style(GREEN.mix(0.1)).bold_grid_style(BLUE.mix(0.3))
        .light_grid_style(BLUE.mix(0.2)).label_style(("Calibri", 10))
        .x_formatter(&|x| format!("x={x}")).draw().unwrap();
    ```

    The resulting chart reflects the customizations specified through `configure_axes()`:

    ![](https://cdn.jsdelivr.net/gh/facorread/plotters-doc-data@4c3cef4/apidoc/configure_axes.svg)

    All these customizations are `Axes3dStyle` methods.

    In the chart, `tick_size(8)` produces tick marks 8 pixels long. You can use
    `(5u32).percent().max(5).in_pixels(chart.plotting_area()` to tell Plotters to calculate the tick mark
    size as a percentage of the dimensions of the figure. See [`crate::style::RelativeSize`] and
    [`crate::style::SizeDesc`] for more information.

    `x_labels(4)` specifies a maximum of 4
    tick marks and labels in the X axis. `max_light_lines(5)` specifies a maximum of 5 minor grid lines
    between any two tick marks. `axis_panel_style(GREEN.mix(0.1))` specifies the style of the panels in
    the background, a light green color. `bold_grid_style(BLUE.mix(0.3))` and `light_grid_style(BLUE.mix(0.2))`
    specify the style of the major and minor grid lines, respectively. `label_style()` specifies the text
    style of the axis labels, and `x_formatter(|x| format!("x={x}"))` specifies the string format of the X
    axis labels.

    # See also

    [`ChartContext::configure_mesh()`], a similar function for 2D plots
    */
    pub fn configure_axes(&mut self) -> Axes3dStyle<'a, '_, X, Y, Z, DB> {
        Axes3dStyle::new(self)
    }
}

impl<'a, DB, X: Ranged, Y: Ranged, Z: Ranged> ChartContext<'a, DB, Cartesian3d<X, Y, Z>>
where
    DB: DrawingBackend,
{
    /// Override the 3D projection matrix. This function allows to override the default projection
    /// matrix.
    /// - `pf`: A function that takes the default projection matrix configuration and returns the
    ///   projection matrix. This function will allow you to adjust the pitch, yaw angle and the
    ///   centeral point of the projection, etc. You can also build a projection matrix which is not
    ///   relies on the default configuration as well.
    pub fn with_projection<P: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>(
        &mut self,
        pf: P,
    ) -> &mut Self {
        let (actual_x, actual_y) = self.drawing_area.get_pixel_range();
        self.drawing_area
            .as_coord_spec_mut()
            .set_projection(actual_x, actual_y, pf);
        self
    }
    /// Sets the 3d coordinate pixel range.
    pub fn set_3d_pixel_range(&mut self, size: (i32, i32, i32)) -> &mut Self {
        let (actual_x, actual_y) = self.drawing_area.get_pixel_range();
        self.drawing_area
            .as_coord_spec_mut()
            .set_coord_pixel_range(actual_x, actual_y, size);
        self
    }
}