plotters 0.1.14

Plot Drawing Library in Pure Rust for both native and WASM applications
Documentation
use std::ops::Range;

use super::{AsRangedCoord, DescreteRanged, Ranged, ReversableRanged};

macro_rules! impl_descrete_trait {
    ($name:ident) => {
        impl DescreteRanged for $name {
            fn next_value(this: &Self::ValueType) -> Self::ValueType {
                return *this + 1;
            }
        }
    };
}

macro_rules! impl_ranged_type_trait {
    ($value:ty, $coord:ident) => {
        impl AsRangedCoord for Range<$value> {
            type CoordDescType = $coord;
            type Value = $value;
        }
    };
}

macro_rules! make_numeric_coord {
    ($type:ty, $name:ident, $key_points:ident, $doc: expr) => {
        #[doc = $doc]
        pub struct $name($type, $type);
        impl From<Range<$type>> for $name {
            fn from(range: Range<$type>) -> Self {
                return Self(range.start, range.end);
            }
        }
        impl Ranged for $name {
            type ValueType = $type;
            fn map(&self, v: &$type, limit: (i32, i32)) -> i32 {
                let logic_length = (*v - self.0) as f64 / (self.1 - self.0) as f64;
                let actual_length = limit.1 - limit.0;

                if actual_length == 0 {
                    return limit.1;
                }

                return limit.0 + (actual_length as f64 * logic_length + 1e-3).floor() as i32;
            }
            fn key_points(&self, max_points: usize) -> Vec<$type> {
                $key_points((self.0, self.1), max_points)
            }
            fn range(&self) -> Range<$type> {
                return self.0..self.1;
            }
        }

        impl ReversableRanged for $name {
            fn unmap(&self, p:i32, (min,max): (i32, i32)) -> Option<$type> {
                if p < min.min(max) || p > max.max(min) {
                    return None;
                }

                let logical_offset = (p - min) as f64 / (max - min) as f64;

                return Some(((self.1 - self.0) as f64 * logical_offset + self.0 as f64) as $type);
            }
        }
    };
}

macro_rules! gen_key_points_comp {
    (float, $name:ident, $type:ty) => {
        fn $name(range: ($type, $type), max_points: usize) -> Vec<$type> {
            let range = (range.0 as f64, range.1 as f64);
            let mut scale = (10f64).powf((range.1 - range.0).log(10.0).floor());
            let mut digits = -(range.1 - range.0).log(10.0).floor() as i32 + 1;
            fn rem_euclid(a: f64, b: f64) -> f64 {
                if b > 0.0 {
                    a - (a / b).floor() * b
                } else {
                    a - (a / b).ceil() * b
                }
            }
            'outer: loop {
                let old_scale = scale;
                for nxt in [2.0, 5.0, 10.0].iter() {
                    let new_left = range.0 + scale / nxt - rem_euclid(range.0, scale / nxt);
                    let new_right = range.1 - rem_euclid(range.1, scale / nxt);

                    let npoints = 1 + ((new_right - new_left) / old_scale * nxt) as usize;

                    if npoints > max_points {
                        break 'outer;
                    }

                    scale = old_scale / nxt;
                }
                scale = old_scale / 10.0;
                if scale < 1.0 {
                    digits += 1;
                }
            }

            let mut ret = vec![];
            let mut left = range.0 + scale - rem_euclid(range.0, scale);
            let right = range.1 - rem_euclid(range.1, scale);
            while left <= right {
                let size = (10f64).powf(digits as f64 + 1.0);
                let new_left = (left * size).abs() + 1e-3;
                if left < 0.0 {
                    left = -new_left.round() / size;
                } else {
                    left = new_left.round() / size;
                }
                ret.push(left as $type);
                left += scale;
            }
            return ret;
        }
    };
    (integer, $name:ident, $type:ty) => {
        fn $name(range: ($type, $type), max_points: usize) -> Vec<$type> {
            let mut scale: $type = 1;
            'outter: while (range.1 - range.0 + scale - 1) as usize / (scale as usize) > max_points
            {
                let next_scale = scale * 10;
                for new_scale in [scale * 2, scale * 5, scale * 10].iter() {
                    scale = *new_scale;
                    if (range.1 - range.0 + *new_scale - 1) as usize / (*new_scale as usize)
                        < max_points
                    {
                        break 'outter;
                    }
                }
                scale = next_scale;
            }

            let (mut left, right) = (
                range.0 + (scale - range.0 % scale) % scale,
                range.1 - range.1 % scale,
            );

            let mut ret = vec![];
            while left <= right {
                ret.push(left as $type);
                left += scale;
            }

            return ret;
        }
    };
}

gen_key_points_comp!(float, compute_f32_key_points, f32);
gen_key_points_comp!(float, compute_f64_key_points, f64);
gen_key_points_comp!(integer, compute_i32_key_points, i32);
gen_key_points_comp!(integer, compute_u32_key_points, u32);
gen_key_points_comp!(integer, compute_i64_key_points, i64);
gen_key_points_comp!(integer, compute_u64_key_points, u64);

make_numeric_coord!(
    f32,
    RangedCoordf32,
    compute_f32_key_points,
    "The ranged coordinate for type f32"
);
make_numeric_coord!(
    f64,
    RangedCoordf64,
    compute_f64_key_points,
    "The ranged coordinate for type f64"
);
make_numeric_coord!(
    u32,
    RangedCoordu32,
    compute_u32_key_points,
    "The ranged coordinate for type u32"
);
make_numeric_coord!(
    i32,
    RangedCoordi32,
    compute_i32_key_points,
    "The ranged coordinate for type i32"
);
make_numeric_coord!(
    u64,
    RangedCoordu64,
    compute_u64_key_points,
    "The ranged coordinate for type u64"
);
make_numeric_coord!(
    i64,
    RangedCoordi64,
    compute_i64_key_points,
    "The ranged coordinate for type i64"
);

impl_descrete_trait!(RangedCoordu32);
impl_descrete_trait!(RangedCoordi32);
impl_descrete_trait!(RangedCoordu64);
impl_descrete_trait!(RangedCoordi64);

impl_ranged_type_trait!(f32, RangedCoordf32);
impl_ranged_type_trait!(f64, RangedCoordf64);
impl_ranged_type_trait!(i32, RangedCoordi32);
impl_ranged_type_trait!(i64, RangedCoordi64);
impl_ranged_type_trait!(u32, RangedCoordu32);
impl_ranged_type_trait!(u64, RangedCoordu64);

/*
pub fn keypoints_i64(range:(i64,i64), n:usize) -> Vec<i64> {
    compute_i64_key_points(range,n)
}*/

#[cfg(test)]
mod test {
    use super::*;
    use crate::coord::*;
    #[test]
    fn test_key_points() {
        let kp = compute_i32_key_points((0, 999), 28);

        assert!(kp.len() > 0);
        assert!(kp.len() <= 28);
    }

    #[test]
    fn test_linear_coord_map() {
        let coord: RangedCoordu32 = (0..20).into();
        assert_eq!(coord.key_points(11).len(), 11);
        assert_eq!(coord.key_points(11)[0], 0);
        assert_eq!(coord.key_points(11)[10], 20);
        assert_eq!(coord.map(&5, (0, 100)), 25);

        let coord: RangedCoordf32 = (0f32..20f32).into();
        assert_eq!(coord.map(&5.0, (0, 100)), 25);
    }

    #[test]
    fn test_linear_coord_system() {
        let _coord =
            RangedCoord::<RangedCoordu32, RangedCoordu32>::new(0..10, 0..10, (0..1024, 0..768));
    }
}