use plotters::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let backend = BitMapBackend::new("examples/outputs/2.png", (300, 200));
let root_drawing_area:DrawingArea<_,_> = backend.into();
let child_drawing_areas = root_drawing_area.split_evenly((3,3));
for (area,color) in child_drawing_areas.into_iter().zip(0..) {
area.fill(&Plattle99::pick(color))?;
}
root_drawing_area.close()?;
return Ok(());
}