Struct plotly::traces::mesh3d::Lighting

source ·
pub struct Lighting { /* private fields */ }

Implementations

Ambient light increases overall color visibility but can wash out the image.

Represents the extent that incident rays are reflected in a range of angles.

Epsilon for face normals calculation avoids math issues arising from degenerate geometry.

Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.

Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.

Represents the level that incident rays are reflected in a single direction, causing shine.

Epsilon for vertex normals calculation avoids math issues arising from degenerate geometry.

Trait Implementations

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Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

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The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.