use std::f64;
use svg;
use axis;
use svg_render;
use text_render;
use representation::Representation;
#[derive(Debug,Clone)]
pub enum Marker {
Circle,
Square,
}
#[derive(Debug)]
pub struct Style {
marker: Option<Marker>,
colour: Option<String>,
}
impl Style {
pub fn new() -> Self {
Style {
marker: None,
colour: None,
}
}
pub fn overlay(&mut self, other: Self) {
match other.marker {
Some(v) => self.marker = Some(v),
None => {}
}
match other.colour {
Some(v) => self.colour = Some(v),
None => {}
}
}
pub fn marker<T>(mut self, value: T) -> Self
where T: Into<Marker>
{
self.marker = Some(value.into());
self
}
pub fn get_marker(&self) -> Marker {
match self.marker.clone() {
Some(v) => v,
None => Marker::Circle,
}
}
pub fn colour<T>(mut self, value: T) -> Self
where T: Into<String>
{
self.colour = Some(value.into());
self
}
pub fn get_colour(&self) -> String {
match self.colour.clone() {
Some(v) => v,
None => "".into(),
}
}
}
#[derive(Debug)]
pub struct Scatter {
pub data: Vec<(f64, f64)>,
style: Style,
}
impl Scatter {
pub fn from_vec(v: &[(f64, f64)]) -> Self {
let mut data: Vec<(f64, f64)> = vec![];
for &(x, y) in v {
data.push((x, y));
}
Scatter {
data: data,
style: Style::new(),
}
}
pub fn style(mut self, style: Style) -> Self {
self.style.overlay(style);
self
}
pub fn get_style(&self) -> &Style {
&self.style
}
fn x_range(&self) -> (f64, f64) {
let mut min = f64::INFINITY;
let mut max = f64::NEG_INFINITY;
for &(x, _) in self.data.iter() {
min = min.min(x);
max = max.max(x);
}
(min, max)
}
fn y_range(&self) -> (f64, f64) {
let mut min = f64::INFINITY;
let mut max = f64::NEG_INFINITY;
for &(_, y) in self.data.iter() {
min = min.min(y);
max = max.max(y);
}
(min, max)
}
}
impl Representation for Scatter {
fn range(&self, dim: u32) -> (f64, f64) {
match dim {
0 => self.x_range(),
1 => self.y_range(),
_ => panic!("Axis out of range"),
}
}
fn to_svg(&self,
x_axis: &axis::Axis,
y_axis: &axis::Axis,
face_width: f64,
face_height: f64)
-> svg::node::element::Group {
svg_render::draw_face_points(self, &x_axis, &y_axis, face_width, face_height, &self.style)
}
fn to_text(&self,
x_axis: &axis::Axis,
y_axis: &axis::Axis,
face_width: u32,
face_height: u32)
-> String {
text_render::render_face_points(self,
&x_axis,
&y_axis,
face_width,
face_height,
&self.style)
}
}