// Copyright Brandon Ly 2018.
// Copyright Jeron A. Lau 2018.
// Dual-licensed under either the MIT License or the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// https://www.boost.org/LICENSE_1_0.txt)
use *;
use ;
use euler;
use constants;
// a particle is the simplest object that can be simulated in the physics engine