Module plexus::buffer
[−]
[src]
Linear buffers that can be used for rendering.
This module provides a [MeshBuffer
] that can be read by graphics
pipelines to render meshes. MeshBuffer
combines an index buffer and
vertex buffer (containing arbitrary data), which are exposed as slices.
Examples
Generating a buffer from a primitive:
use nalgebra::Point3; use plexus::buffer::MeshBuffer; use plexus::generate::sphere::UVSphere; use plexus::prelude::*; let buffer = UVSphere::<f32>::with_unit_radius(16, 16) .polygons_with_position() .map_vertices(|vertex| vertex.into_hash()) .collect::<MeshBuffer<u32, Point3<f32>>>(); let indeces = buffer.as_index_slice(); let positions = buffer.as_vertex_slice();
Structs
MeshBuffer |