use num::{Integer, Unsigned};
use std::marker::PhantomData;
pub trait Vertex {
type PositionData;
type ColorData;
type NormalData;
type TextureData;
}
pub trait IntoVertex<V>
where
V: Vertex,
{
fn into_vertex(self) -> (V::PositionData, V::ColorData, V::NormalData, V::TextureData);
}
pub struct DisjointBuffer<N, V>
where
N: Integer + Unsigned,
V: Vertex,
{
phantom: PhantomData<(N, V)>, }