#[derive(Clone, Debug)]
pub struct StopEvent;
#[derive(Clone, Debug)]
pub struct TogglePlayPauseEvent;
#[derive(Clone, Debug)]
pub struct SetFrameEvent(pub i32);
#[derive(Clone, Debug)]
pub struct StepForwardEvent;
#[derive(Clone, Debug)]
pub struct StepBackwardEvent;
#[derive(Clone, Debug)]
pub struct StepForwardLargeEvent;
#[derive(Clone, Debug)]
pub struct StepBackwardLargeEvent;
#[derive(Clone, Debug)]
pub struct JumpToStartEvent;
#[derive(Clone, Debug)]
pub struct JumpToEndEvent;
#[derive(Clone, Debug)]
pub struct JumpToPrevEdgeEvent;
#[derive(Clone, Debug)]
pub struct JumpToNextEdgeEvent;
#[derive(Clone, Debug)]
pub struct JogForwardEvent;
#[derive(Clone, Debug)]
pub struct JogBackwardEvent;
#[derive(Clone, Debug)]
pub struct IncreaseFPSBaseEvent;
#[derive(Clone, Debug)]
pub struct DecreaseFPSBaseEvent;
#[derive(Clone, Debug)]
pub struct SetPlayRangeStartEvent;
#[derive(Clone, Debug)]
pub struct SetPlayRangeEndEvent;
#[derive(Clone, Debug)]
pub struct ResetPlayRangeEvent;
#[derive(Clone, Debug)]
pub struct ToggleLoopEvent;
#[derive(Clone, Debug)]
pub struct SetLoopEvent(pub bool);
#[derive(Clone, Debug)]
pub struct PreloadFrameEvent {
pub comp_uuid: uuid::Uuid,
pub frame_idx: i32,
}